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Member Since 30 Jun 2005
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#947456 Kings of the West mod v1.2 released!

Posted by GothmogtheOrc on 01 February 2014 - 06:51 PM

I've released version 1.3 of the mod over on ModDB; here is the link. Fairly minor changes, just a few bug fixes. I did include all INI files, so this version is compatible with the community patches (insofar as it overwrites them  :rolleyes: ).


Unless any major bugs or balance problems come to light in the near future, I'm fairly sure that this will be the last version of the mod. I feel like my vision for the mod has more or less been accomplished and I'm not aware of any major items that I haven't finished, fixed, or discarded. Of course, who is to say that in six months I won't play a few rounds of BFME and discover I forgot something! So I suppose anything is possible :) But for now I'm moving on to other things.


Till we meet again!


#942460 Kings of the West mod v1.2 released!

Posted by GothmogtheOrc on 27 December 2013 - 04:20 PM

Merry Christmas to all! As a surprise present, I give you version 1.2 of my Kings of the West mod.


You can download it over at ModDB: http://www.moddb.com...f-the-west-mod/


There is a ReadMe included in the mod, but here is a basic summary of changes:

  • Forged blades removed
  • Fire Arrows can be easily toggled on/off once purchased
  • Banner Carriers now raise to level 4
  • Gondor and Rohan AI improved
  • Command Point limits raised
  • Lots of bugs fixed and in-game text cleaned up
  • Rohan balance completely changed so as to encourage the use of cavalry

There will almost certainly be a version 1.3 of the mod (likely to fix balance issues related to Rohan), released in the next week or two, so please head over to my sub-forum and leave me feedback about this version and how I can improve it for the next version: http://forums.revora...on-12-feedback/


The mod comes with an installer and shortcuts for both 32-bit and 64-bit operating systems. I have not yet tested it to see if it is compatible with community patch 1.05 (the existence of which I just discovered last night). I will make version 1.3 compatible with community patch 1.05+.


This ends the information about the mod, I hope you enjoy it! I would like to take a brief moment to discuss why I came back and how long I'll be around for - if you don't care about that, then you can stop reading here  ;)


A few weeks back I finally replaced my ancient, 7 year old laptop with a new beast of a machine (i7 quad core, SSD, 8GB RAM, dedicated video card, etc) and so I decided to try out BFME again and for the first time ever I got to play it on highest graphics and finally use my Minas Morgul castle in a real game (my old laptop wasn't powerful enough to render it in an actual game). I had quite a bit of fun :D but I also saw a number of bugs and was frustrated by some of them (every unit using Theoden's voice for instance). So I decided to fix it and real life cooperated and gave me a several week long window of free time where I could actually devote time to the mod. Unfortunately that window of free time is closing fast and by the end of the first week in January, I will really need to get back to other projects. So I won't be able to stick around for long, but I'm excited about the T3A:Online server (I'm going to be trying that out today or tomorrow) and I am definitely going to try to release one more version of the mod next week to fix any issues I discover in this one, or that are reported by the community. After that I'm afraid I'll be fading into the mist again, but maybe with the server running I can stop by occasionally for an online game or two; after all, I do enjoy BFME quite a bit!


Again, I hope you enjoy the mod and I'm glad to see this place is still around after all this time  :thumbsuphappy: