Jump to content


ashiruni

Member Since 22 Feb 2014
Offline Last Active Apr 22 2018 10:08 PM

Posts I've Made

In Topic: Phoenix Rising v2.0 Public Beta

22 April 2018 - 05:50 PM

Yeah. I'm starting to notice that, but it's not really a choice for me. I need to be able to see the strategic level of things. I can, and often do, abandon entire sectors to solidify my position in the galaxy. I harden specific entry ways to my sectors with their entire military output and use those hardened concentrations to deal with all the incoming threats. Knowing where to turtle absolutely requires map-awareness on a scale that the much smaller view distance didn't allow. 


In Topic: Phoenix Rising v2.0 Public Beta

21 April 2018 - 03:42 PM

Not sure if it's a bug or not, but my camera in galaxy seems really, really close in. I'm going to look through my .xmls and see if I can find a view distance variable for that, but I figured I would mention it here. I'll edit this post with the variable if/when I find it. 

 

EDIT: Hmm.... after playing with the <Max_Galactic_Zoom_Distance> setting (default was set to 66) in GAMECONSTANTS.xml it seems like that setting is being ignored. Even creating a new game (to get around the settings being coded into the save files) the camera is locked to the default zoom. 

 

EDIT 2: Was able to fix it using <GMC_InitialPullbackDistance>. The default setting was 1200, I set mine for 3,000.