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Glioper

Member Since 03 Jul 2017
Offline Last Active Mar 19 2022 07:00 PM

#1104360 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Glioper on 20 October 2019 - 05:59 PM

Hello there,

I'm playing this mod for some day and even I would like to post some suggestions. So here we go.

Unit - Robot Tank
Suggestion - Give him Hold Position ability
Why? - I see Robot Tank as unit only good against Spies and it would help them cover choke points much easily.

Unit - Sniper
Suggestion - Allow them depilot T1 vehicles
Why? - This would make them finally worth to use 

Unit - QuickShifter
Suggestion - Remove passanger slot
Why? - They are good on their own, they don't need any other speciality.

Unit - Lionheart
Suggestion - Bigger splash
Why? - Current Lionheart is basically another suicide unit, so give him atleast stronger bomb.

Unit - Marauder
Suggestion - Give them Rapic Reignition System [Medivac ability from SC2] if it's possible (turn off the cannon during the duration) 
Why? - This would give them nice ability for escaping from raiding.

Unit - Speeder Trike
Suggestion - Give them slow AA attack [similar to bikes from Tiberium wars]
Why? - It would be nice have addition reason to build them.

Unit - Strike Nest
Suggestion - Give it two drones [With half dmg and half ammunition]
Why? - Let's face it Foehn have worst AA defence and with this change drones shouldn't get shot down so easily

Unit - Alanqu Skystation
Suggestion - Greatly increase damage against buildings (Tornado)
Why? - Current tornado is so useless that i saw this ability only by accident. This change could give Coronia nice suprise attack. (similar to Kirov that strikes unprepared base) 

Unit - Huntress
Suggestion - Make nanoclouds from kills last longer
Why? - Benefiting from them is so damn hard even when enemies fleeing

Unit - Archelon
Suggestion - Change his weapon into Duplicant attack
Why? - I would say Archelon is the worst stolen tech. He has only one purpose and still enemy commanders will happily build more infantry. [Grumble can reconsider your build choices]

Unit - Leviathan
Suggestion - Make his plasma balls drop much slower
Why? - This would at least give some chance for escaping navy. In maps with choke points Levi can dominate everyone. For example in map (3) Don't Cross The Streams Levi can denied any naval presence with ease.

Unit - Eureka
Suggestion - Give her amphibious ability
Why? - This would help Coronia All-terain assault tactics and make them even stronger on water maps

Campaing Units - Krukov and Reznov
Suggestion - Give them movement speed bonus when they are close to each other [Similar to FinAlize]
Why? - They are pretty much everywhere together, so it would be nice to benefit from it.


Suggestion - Decrease loudness of Gattling weaponry
Why? - After some time you can't hear anything else except these bois

Suggestion - In Campaing menu add -No Save/Load- button
Why? -  I think real MO campaing is without Saves and Loads so it would be nice add option for turning them off


Those are my suggestions. I hope I didn't miss something. Edit: Dammit