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Andy^

Member Since 02 Apr 2014
Offline Last Active Jun 30 2017 11:53 AM

Topics I've Started

Glorious Charge Animation for Knights of Dol Amroth

23 October 2016 - 10:11 PM

Hi!

 

I've tried to use RURohrm_SKL.RURohrm_CHRC but somehow doesn't work... here's the problem:

 

Example: Theoden has:

 

AnimationState = PACKING_TYPE_1 MOUNTED
StateName = SPELL
Animation = SPCC
AnimationName = RUHHs_Theo_IDLC
AnimationSpeedFactorRange = 0.842 0.842
AnimationMode = ONCE
End
End
 
which is the animation for:
 
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler
SpecialPowerTemplate = SpecialAbilityTheodenGloriousCharge
TriggeredBy = Upgrade_TheodenGloriousCharge
End
Behavior = SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate   
SpecialPowerTemplate      = SpecialAbilityTheodenGloriousCharge
UpdateModuleStartsAttack  = Yes
StartsPaused = Yes
AttributeModifier = TheodenGloriousCharge
AttributeModifierRange = 200
AttributeModifierAffectsSelf = Yes
AttributeModifierAffects = ANY +CAVALRY -MordorBlackRiderHorde -MordorBlackRider -GondorKnightsofDolHorde -GondorKnightsofDol -WildBabyDrakeHorde -WildBabyDrake ;;.;; Removed MHH
AttributeModifierFX = FX_TheodenGloriousChargeFX
End
 
Behavior = AutoAbilityBehavior ModuleTag_GloriousChargeAutoAbility ;;,;;
SpecialAbility = SpecialAbilityTheodenGloriousCharge
ForbiddenStatus = INSIDE_GARRISON ;;,;; This seems to prevent the ability from being used inside a tower
MaxScanRange = 200
Query = 20 ANY +CAVALRY -MordorBlackRiderHorde -MordorBlackRider -GondorKnightsofDolHorde -GondorKnightsofDol -WildBabyDrakeHorde -WildBabyDrake ALLIES
End
 
Behavior = SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation
UnpackTime              = 1000
UnpackingVariation = 1
 
SpecialPowerTemplate = SpecialAbilityTheodenGloriousCharge
  PreparationTime         = 0  
  PersistentPrepTime      = 0
  PackTime                = 1330
  End

 

What I wanna do is replacing the animation state shared above with RURohrm_CHRC. For some reason I've tried a lot but it was an waste. Literally no animation. Your help is really appreciated. What I used so far:

 

AnimationState = PACKING_TYPE_1 
StateName = SPELL
Animation = SPCC
AnimationName = RURohrm_CHRC or RURohrm_SKL.RURohrm_CHRC
AnimationSpeedFactorRange = 0.842 0.842
AnimationMode = ONCE
End
End

 

or 

 

AnimationState = PACKING_TYPE_1 
Animation = CheerC
AnimationName = RURohrm_CHRC or RURohrm_SKL.RURohrm_CHRC
AnimationSpeedFactorRange = 0.842 0.842
AnimationMode = ONCE
End
End
 
Anything missing?