Jump to content


fuggles

Member Since 17 Jul 2005
Offline Last Active Sep 16 2023 11:25 AM

#1070592 Loki's resurce senter

Posted by fuggles on 27 October 2017 - 01:28 PM

I highlighted the fix in another thread, it is missing two fx


#1069834 Kekoulis' Workshop (DOW specific assets)

Posted by fuggles on 20 October 2017 - 10:22 AM

Did you modify base space marine?


#1069687 Space Wolves Mod (Not Wolf Lords)

Posted by fuggles on 18 October 2017 - 08:46 AM

You dreamed it. You could probably scar it...

So, you can't increase minimum squad size which means squad number scaling is out as you can't reinforce. They do get more health from upgrades than vanilla though.

Blood claws are heavy t0. I would still rely on scouts to cap, but small squad so not heavy lifters. Standard Bo is wolves, lord, claws, 2x scouts.

Claws are hard hitting melee, especially early game but obviously losses are significant.

Sky claws are slightly heavier with jetpacks. Coat more, need an armoury.

I may have left an old ucs as howl doesn't rally as that failed in coding. Howl just scares dudes.

All non reinforceable squads are cap 1. Otherwise you have a one man 2 cap squad. The squad sizes are based on trying to have them reduce through the tiers in line with lore, whilst balancing build time and power. Dropping 10 dudes at once was problematic.

Iron priest. Yeah, he can build faster or have more powerful melee, no dramas. I have a feeling he is commander armour? Can have daemon hammers unless you can recall the model. I think the vanguard have them now I think of it.


#1069321 Loki's resurce senter

Posted by fuggles on 13 October 2017 - 07:58 PM

I want to play the game with the sisters pixel art!




#1066246 Space Wolves Mod (Not Wolf Lords)

Posted by fuggles on 07 September 2017 - 10:50 PM

Howdo,

I'm tired of all discussion taking place in PM - it's nuts. Equally I'm afraid that I do not have access to the Wolf Lords mod from this thread (anyone got it?).

 

However, we need somewhere to discuss the space wolves.

 

Changes 0.63 > 0.64 (WIP)

Wolf lord has no shadow

UCS needs to be consolidated (plasma cannon, Land raider crusader, vindicator, missile launcher, lightning claw, long claw would seem to point outside of the space wolves UCS - Bad Torsel :(  Lord UCS should reflect that OB requires Wolves Claw, not relay)

Scouts don't come from HQ, blood claws are cappers -we happy with that?

Assault Terminators to default to lightning claws - renamed Void Claws, possibly have teleportation by default - they are missing an icon for when equipped with lightning claws.

No skull probes - ideally a wolf would be better as a detector, but the only one I know is from the Space Wolf game, but none for dow. Sergeants / bare faced units detect?

 

That's it for my initial look. Anyone else? Come at me!




#1030542 Mod news update ?

Posted by fuggles on 18 May 2016 - 07:45 AM

Not played gifr. I would guess It's the Dow2 one, not the ones I made. There are eldar corsair in ua, made by rt2, guardians don't have jetpacks!


#1030524 Mod news update ?

Posted by fuggles on 17 May 2016 - 09:38 PM

No, I meant pick the best models! I tried to include every eldar model possible.




#958023 Dead?

Posted by fuggles on 22 May 2014 - 06:33 AM

Someone is working on it, but I did upload a version a while ago.