Jump to content


The_Nazgul

Member Since 27 Jul 2017
Offline Last Active Jul 23 2019 07:39 PM

Posts I've Made

In Topic: Gondor Faction Plan

16 October 2018 - 08:33 AM

I have a suggestion for Gandalf the white's "Prepare For Battle!" ability
 
Gandalf is the symbol of hope and courage but since he already has a leadership and terror-fear immunity ability i came with a different idea for him!
 
Since he is a late game hero i've already mentioned that this ability needs a bit reworking, so i was thinking that if anybody can give an anti-debuff ability to nearby units it shoud be him!
This ability can be really useful specially when debuffing powers like "mist of lothlorien" or "freezing rain" are going.
 
 
Rank 3: Prepare For Battle!
Gandalf the White gives courage and hope to the hearth of his allies in times of needs against evil!
for a while (like 30 seconds) all nearby allies become invulnerable to all enemy debuffs and gain 10% more movement speed during that time. 

In Topic: Haradwaith Faction Plan [WIP]

05 October 2018 - 07:06 AM

@Mathijs i found the new design for immortals in AC Odyssey very interesting, maybe you could use it for this faction!?

It's only a suggestion but i think this is a good fitting model. so badass in particular that mask! 

 

http://static.gosuno...-1-1024x666.jpg

http://www.gamersher...l-Armor-Set.jpg


In Topic: Mordor Faction Plan

20 August 2018 - 05:19 AM

Suggestion

I think it is obvious how good and effective trolls are at the moment and i'm not complaining about their stats or them being OP.

however because of that bonus cost from slaughter houses you can get them for only 400 and Olog-Hai for only 800! they are so cheap and almost impossible to counter.

Considering almost everyone goes for slaughters instead of armories, i suggest you generally increase the cost of trolls!

On the other hand in order to counter a single troll you need to use your elites! a single troll can easily beat a single battalion of an elite unit and a single Olog-Hai can do the same against two of those,l by sustaining their stats but increasing their price you can make a good balance for them.

 

Mountain Troll - 700 (540 with bonus)
Drummer Troll - 700 (540 with bonus)
Olog-Hai - 1400 (1120 with bonus)

In Topic: Erebor Faction Plan

20 August 2018 - 03:57 AM

King Dain is one of the most evil resistance dwarves as we know! 
Rejecting the dwarven rings (thorin and balin couldn't resist about such thing!)
Sending messengers to Elrond for warning to his allies and of course, splitting his enemies heads! 
 
I realize how important thorin's "Du Bekar" power in late game is, when you make your final push!
Not to mention he already has a passive leadership just like his nephiew!
And again, Dain Iroonfoot also has the same leadership which only effects iron hills troops!
So Basically right now if you play as dwarves and you have an army of iron hills warriors, your troops would gain 99% armor and 99% damage passively!
 
Therefore i suggest some changes to your future WOTR Era' King Dain!
===========================================================================
King Dain Ironfoot - 2500
 
Rank 1: King Under the Mountain (passive)
Nearby ally infantry gain 50% more armor
 
Rank 3: The Red Axe [Same]
 
Rank 6: No Desire for Power!
King dain is resistance against the desire of power and offering of his enemies, Passively nerf 20% armor of nearby enemies!
 
Rank 9: Final Stand 
When King Dain looses half his health, he gains 50% more armor! it becomes 100% more armor when he only has 25% or lesser health! (Passive)
All nearby allies around him gain 100% more armor and become immune to knock back for 30 seconds. (Active)
============================================================================================
And for current heroes, my recommendation is to buff young Dain's basic attack damage, regardless of his non-working rank 3 ability his main attack is not really any good :(  as well as reduce fili's passive leadership from 33% to 25% for more balance.
This way in future we are going to have 2 almost equal but unique rosters for both era's.
 
 
Love you guys, stay awesome! 

In Topic: Isengard Faction Plan

20 August 2018 - 03:47 AM

Hi, I guess you will change few powers for wormtongue and lurtz (mayba not, they are mostly fine the way they are!)
Butt i really recomend to remove wormtongue final power! 
Controlling an enemy hero!? by far, craziest and shittiest power that EA created in these games! xD
So i suggest you completely remove that nonsense that not only is OP but it also has a random chance of being permanent as i experienced!
 (just converted celeborn and galadriel permanently  with him!)
 
If you want to keep him as a 1000 cost hero, he already has 3 useful abilities so even if you completely remove that OP power and not replacing it by anything, is perfectly fine!