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Quietdeath

Member Since 01 Aug 2005
Offline Last Active Jan 13 2012 06:07 PM

Posts I've Made

In Topic: Dawn of Skirmish 2.2 testing...

18 January 2007 - 08:14 PM

I could do some multiplayer testing, but I am not able to log in...

Regards,
Q.D.

In Topic: Dawn of Skirmish 2.2 progress and breaktroughs...

07 January 2007 - 06:15 PM

I would like to ask why the highspeed AI option is off by default. Are there any negative drawbacks? If not, wouldn't it be better if it is on by default or that there isn't a possibilty to alter it?

Regards,
Q.D.

In Topic: Tau always winning?

24 December 2006 - 10:51 AM

I am totally against rebalancing in an AI mod - that's just not the purpose of it. There is nothing to say against a rebalancing mod which uses the AI, but the original ai mod has to be clean.

Regards
Q.D.

In Topic: Skirmish AI 2.0 Beta 6 - Post Comments In Thread!

20 November 2006 - 11:41 AM

Hi there,
I recently got my copy of Dark Crusade and was pretty disappointed to see such an ai - massing turrets in the base is not the way to go, Relic :D
I read every DCAI skirmish mod changelog until now and I must say that the resource donation system sounds awesome! Keep up the good work :rolleyes:
Is it even possible to improve the AI even further with SCAR (I'm not into it - dunno whether thats possible)?

Regards,
Q.D.

In Topic: If you haven't noticed - the AI team hibernates til DC..

12 September 2006 - 02:38 PM

I feel that with DC the AI is going to be warped to another level -> would be awesome if the AI is able to actually target specific units.

What other new improvements >could< be in there?