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Master Windu

Member Since 14 Aug 2005
Offline Last Active May 07 2012 02:08 AM

Posts I've Made

In Topic: Master Windu's skins

29 July 2011 - 08:42 PM

Thanks. :p

About the grainy highlights/reflections, I think I just need to crank up the samples and that will turn them into smoother, nicer reflections. This already took 30 minutes to render, though, and 30 minute renders aren't the best way to trial-and-error render settings.

Anyway, here's a little progress.

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In Topic: Master Windu's skins

29 July 2011 - 07:37 AM

I had begun work on the interior of the Minas Tirith Citadel (as you can see earlier in the topic), but I really wasn't happy with anything in it so I started over.

This is very WIP, but I'd like to share it anyway. The geometry itself still needs work, not to mention the lighting and materials.

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In Topic: Master Windu's skins

09 June 2011 - 02:20 AM

So I went back to the model I made of The Joker/Heath Ledger, and I found that the model itself was really sloppy. Plus, the texture was just a flat skin color with white paint over it. Anyway, I wanted to go back and make a real skin texture underneath it and to actually model in the face in good detail. I used the airbrush and projection tools in mudbox to paint on the texture.

Here's what I have so far, now it's just time to tweak it to look more like Heath Ledger:

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In Topic: Yarrum's Models

31 May 2011 - 03:22 AM

Looks really good; I would actually use more polygons for the hand-guard to smooth it out even more. I think you should try texturing this in high detail next, if you're comfortable with that.

In Topic: Master Windu's skins

16 May 2011 - 03:15 AM

Here's a newer shot. I keep getting stuck though, because I just don't know enough about lighting to continue and there aren't sufficient information or tutorials on the subject. Plus, trial and error doesn't fly with mental ray because it takes 2 hours for one render...Sigh. If anybody knows anyone or any forums that can offer help with mental ray/complicated 3D scenes, pleeeease help me! Thanks :p

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