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Kekoulis

Member Since 24 Aug 2017
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Posts I've Made

In Topic: UCS Ranges for all Projects

24 August 2022 - 09:43 PM

Sir, I am requesting a UCS extension for the Steel Legion if possible. Give me please a hefty range for new units for the remaster.


In Topic: Happy Holidays Revora Teams !

02 January 2022 - 01:09 PM

 

You know,I could lend a  hand here if you want in the future.

 

Personally, I am open to this idea. I can take care of UVW mapping and Arts design if you want.

 

I can provide weapons platform "3D / O.E / A.E / sounds" hardware, if you want to come up with solutions that handle the Titans for Project Unification. I planned to add other addons for the platform. (Currently it supports "mortar", "earthshaker_cannon" and "medusa_cannon".)

 

Deal.PM me the details with what you need help with. :)


In Topic: Happy Holidays Revora Teams !

02 January 2022 - 10:57 AM

 

I have 3D model challenges. This is one of them. The difficulty is to determine if I am using a sentry as the basis of the model, for the gain of the animations. Or I try this one.

You know,I could lend a  hand here if you want in the future.

3D wise.


In Topic: Happy Holidays Revora Teams !

29 November 2021 - 03:15 PM

 

Hello teams! I am still active on the Mod. This project is very ambitious. Achieved a complete and cohesive faction.
With sufficiently successful models to declare them "approved chapter". Obviously, this is not just an "Arts design" project. (with a "gameplay" clone of the original game.)
The "Arts design" and a synthesis of the concepts of the former teams having worked on the project. With my own gameplay concepts. A "U.I" challenge for me because I am constraining myself to the limit of the "U.I" of the original game. ( At least for the moment…)
I implemented the basics of a gameplay which must ultimately be the "playful signature" of the faction. The potential of "3D" models, "Arts" and "A.E" support of my work should normally amaze you.
It's not perfect at the moment. I think you need a layer of A.I work (an A.I layer to deal with the aggressiveness of projectile models when they are under the effect of the "characteristics" of the Preatorian gameplay.
Sorry no spoiler, I want you to learn about this gameplay in the game. (The idea is to have a neutral flaw analysis of the characteristics.) :thumbsupcool:
 
I lack presence on the forum because I am for the moment not connected on the "networks".
It is a bad thing for a good because less time wasted on projects not related to the Mod.
 
I remind you that this is a planned project and should be assumed over the long term. (Normally around the beginning of 2023)
I hope to complete my layer of work scheduled for 2021 before December 25. (The models are ok but the "A.E" and "O.E" layer takes a long time.) :whathuh: < ^_^

 

Welcome back brother.

We are here if you need us,And Unification obviously is at your disposal.

In addition,we do have voiced preppared for the Praetorians if you need them soon.


In Topic: UCS Ranges for all Projects

18 September 2021 - 03:37 PM

I can do that.. usually I recommend a 4-5K+ UCS range as you always need more than you think + we have lots of range #s we can leverage. What is the official mod name to use btw? Raven Guard Mod?

Yes and yes.

Many thanks in advance.