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§eNs€o

Member Since 06 Sep 2005
Offline Last Active Jul 11 2006 11:59 AM

Posts I've Made

In Topic: World Builder

24 June 2006 - 03:54 PM

It's because of the fact that you still need to make it so that the forces all say "neutral" in the player list, ok? the game can tell what teams players are on when you start a game. If you really want this map to work, though, you have to get rid of that base you made in the center. This is your first map, try not to make it that amazing, ok? you should only be working on skirmish maps with no twists except maybe more money per supply dock at this stage in mapmaking. After you make 5 skimish maps, make a couple of missions to get the hang of advanced scripting and team making, and then try the harder, new stuff. Look at me, I'm making an RPG, and already finished Part 1! Trust me, it's better to start out small (I learned that the hard way a couple of times) untill you can do stuff like that.

Here's an easier way to say it:

***IF***
you get rid of the base
***THEN***
map will work fine
***ELSE***
it won't work like you want it


If I delete the base it won't work like I want it.The Skirmish AI works fine.
And I dont have big problems with scripting :rolleyes:
Play the map, maybe then you see the one error

In Topic: World Builder

24 June 2006 - 10:57 AM

It is still not the problem that the whole map doesent work.
It is just the one thing, everything else works perfect! (Have still to fix the Car-Script , but thats easy)
Why should I make the whole map new, when that, what makes the map interessting still won't work :p

In Topic: World Builder

23 June 2006 - 10:28 PM

Probably a mission, right?


Cant remember,
i'm searchin ^_^
Ill post if I find it

Edit:Hm cant find it, but i wonder myself why der is a command
*** IF ***
True.
*** THEN ***
Player 'PlyrCivilian' considers Player '<Local Player>' to be Enemy)
When it doesent works :p
This really suxxx :grin:

In Topic: World Builder

23 June 2006 - 10:17 PM

You're still gonna want to do the stuff I said. You can't get that base to work perfectly unless you actually worked for EA, so don't even try, k? It'll be too hard to manage, trust me. I simply looked at it and could tell it can't be done without making it a mission, which doesn't have skirmish AI.


hm okay, the Idea came up to me when I played a Map for CnC which had the same princip , maybe I can find this Map again and look at it in the Word Builder

In Topic: World Builder

23 June 2006 - 10:11 PM

This isn't gonna work. Sorry if I'm a bit rough.

There are incorrect waypoint paths (you only have to start them right outside the outerperimeter).

And the player thing, don't even get me started. The only way to fix this is to delete every waypoint you made, go into the player list, remove every player, click on add skirmish players, and especially DO NOT MESS WITH THE PLAYER ALLIANCES!!!!!!! The game figures out the alliances from when you start the map. You also have to remove all the stinger soldiers you put it (they are glitchy when not in a stinger site) and also remove every unit that's a toxin grenadier or whatever (they don't exist in PR). Then you have to replace all the waypoint paths and add in supply docks in each starting base.

Other then that, you could easily delete the map and start all over.

Here's a tip for ya:

Don't bite off more than you can chew. Even I can't make a map like this work, and I'm really good. You have to consider mapmaking like a ladder. You start at the bottom (simple maps) and work your way up to bigger and better things.


Hm its not the Problem that the AI doesent work properly the Skirmish Player are playing well, its only the Base in the middle which makes trouble, try to play the map, the normal Skirmish players are playing normal (the Npc-Base is nearly working properly, only that they are attacking me and not the other skirmish players sucks :huh: )
Oh and the Toxin-Grenadier, yes its from another mod ;)