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firmus
Member Since 24 Sep 2005Offline Last Active Aug 07 2009 07:03 PM
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In Topic: death ocl
16 March 2006 - 12:34 PM
thank you, now it works
In Topic: slow death for drogoth
13 March 2006 - 09:55 PM
both codes don't work :(
In Topic: slow death for drogoth
13 March 2006 - 05:25 PM
but how it works? (which scripts I need)
In Topic: mounting fellbeasts
13 March 2006 - 05:22 PM
The witchking only has one toggle opposed to what we're looking for, we want two toggles on one unit, mounted on horse and mounted on felbeast.
it's very simple.
create a new specialpower
;------------------------------------------------------------------------------ SpecialPower SpecialAbilityMountFellbeast Enum = SPECIAL_TOGGLE_MOUNTED; Why do you need an enum for an ini defined class? ; Answer: Because it's used by SpecialAbilityUpdate so it can do different things based on the "type" of special ability. ReloadTime = 1000 End
and then copy the witchking entries for mount the fellbeast, and replace
SpecialPowerTemplate = SpecialAbilityToggleMountedwith
SpecialPowerTemplate = SpecialAbilityMountFellbeast
In Topic: Model and skin problem
23 February 2006 - 07:19 PM
maybe you exported it wrong.
@ched
Sir-Maddoc from thundermods (maybe you hear from, it's a german modding-team, which made mods for cnc generals) figured out, how it works.
you should put the models into the folders for example art/w3d/db
and you have to take it down into the betafilelist.txt.
@ched
Sir-Maddoc from thundermods (maybe you hear from, it's a german modding-team, which made mods for cnc generals) figured out, how it works.
you should put the models into the folders for example art/w3d/db
and you have to take it down into the betafilelist.txt.
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