hi, after my question about drogoth, I have another^^
It is possible, that the death OCL is only used, if there is an upgrade. for example,
if a unit on level 1 dies it spawn nothing, but if the same unit have the upgrade Upgrade_ObjectLevel2 for example, and it dies, it spawns a ocl
I would be very thankful if you know sth.
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firmus
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death ocl
15 March 2006 - 08:34 PM
slow death for drogoth
13 March 2006 - 02:42 PM
hi,
I made Slow Death for my drogoth, so he falls down. All works, apart from the anims. I've made three anims, but I don't know how to define,
that the game plays all three anims.
first the first one time,
then the second in a loop, until drogoth hits the ground,
and the 3rd should be played, when he hits the ground.
what must I change?
I made Slow Death for my drogoth, so he falls down. All works, apart from the anims. I've made three anims, but I don't know how to define,
that the game plays all three anims.
first the first one time,
then the second in a loop, until drogoth hits the ground,
and the 3rd should be played, when he hits the ground.
AnimationState = DYING Animation AnimationName = WUDrogoth_SKL.WUDrogoth_DIEA AnimationMode = ONCE ;AnimationBlendTime = 10 ;AnimationSpeedFactorRange = 0.5 0.5 End End AnimationState = DYING Animation AnimationName = WUDrogoth_SKL.WUDrogoth_DIEB AnimationMode = LOOP ;AnimationBlendTime = 10 ;AnimationSpeedFactorRange = 0.5 0.5 End End AnimationState = RUBBLE Animation AnimationName = WUDrogoth_SKL.WUDrogoth_DIEC AnimationMode = ONCE AnimationBlendTime = 4 End End
what must I change?
another problem/question XD
07 January 2006 - 07:34 PM
HI
I want mmy emperor to dominate the heroes from the enemy. Is It possible? If yes, how?
I want mmy emperor to dominate the heroes from the enemy. Is It possible? If yes, how?
strange lightsaber
06 January 2006 - 09:58 AM
hi,
I have a very strange problem. I try to make obi-wan. If I rotate him like this:
obirichtig.jpg 77.01KB 62 downloads
It#s good,
But if I rotate him to the other side, the lightsaber is behind him, but it should be infront of him
obifalsch.jpg 68.94KB 53 downloads
I trye many different things, but nothing works. I have this settings:
Texture settings:
vertex material tabambient: 0 0 0
diffuse: 0 0 0
specular: 0 0 0
emissive: 0 0 255
shader tab:blend mode: add
Textures tab:only the texture^^
Export settings:export transform
export geometry
2-Side
Maybe you can hrlp me :(
I have a very strange problem. I try to make obi-wan. If I rotate him like this:
obirichtig.jpg 77.01KB 62 downloads
It#s good,
But if I rotate him to the other side, the lightsaber is behind him, but it should be infront of him
obifalsch.jpg 68.94KB 53 downloads
I trye many different things, but nothing works. I have this settings:
Texture settings:
vertex material tabambient: 0 0 0
diffuse: 0 0 0
specular: 0 0 0
emissive: 0 0 255
shader tab:blend mode: add
Textures tab:only the texture^^
Export settings:export transform
export geometry
2-Side
Maybe you can hrlp me :(
anims
01 January 2006 - 06:13 PM
hi, I made the emperor from star wars
pic
And now he's Ingame^^
I want to give him gandalfs eizard blast.
Alle work, but he didn't play the anim. He play the idle anim :(
I made it two times new.
here is the code
the anims
the special power
pic
And now he's Ingame^^
I want to give him gandalfs eizard blast.
Alle work, but he didn't play the anim. He play the idle anim :(
I made it two times new.
here is the code
the anims
;;; FORCE PUSH;;; AnimationState = SPECIAL_WEAPON_TWO StateName = Attacking Animation AnimationName = EUSidious_SKL.EUSidious_PSH1 AnimationMode = ONCE End End ;;; FORCE PUSH WEAPONLOCK_SECONDARY;;; AnimationState = WEAPONLOCK_SECONDARY SPECIAL_WEAPON_TWO StateName = Attacking Animation AnimationName = GEUSidious_SKL.EUSidious_PSH2 AnimationMode = ONCE End End
the special power
Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_WizardBlastWeaponFireUpdate SpecialPowerTemplate = SpecialAbilityWizardBlast WhichSpecialWeapon = 2 SkipContinue = Yes UnpackTime = 900 PreparationTime = 1 PersistentPrepTime = 1500 PackTime = 1100 AwardXPForTriggering = 0 StartAbilityRange = 80.0 MustFinishAbility = Yes SpecialWeapon = EmperorForcePush End
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