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Expendables

Member Since 13 Nov 2017
Offline Last Active Apr 26 2018 12:01 PM

Topics I've Started

Black Word Of Power

08 February 2018 - 04:58 PM

Hi there,

 

just a short question about changing particle colors through map.ini

 

is it possible to make the special ability "WordOfPower" black?

cause normally black should be R:0 G:0 B:0 0 but if you change it to that it seems invisible ingame ...

by the way i have no idea what the fourt zero/number stands for.

 

here is my code: 

 

FXParticleSystem GandalfBlastFinalLight
  System
    Priority = ALWAYS_RENDER
    ParticleName = EXexplo01.tga
    Lifetime = 10 10
    SystemLifetime = 5
    SortLevel = 1
    Size = 10 10
    BurstCount = 2 2
  End
  Color = DefaultColor
    Color1 = R:0 G:0 B:0 0      ; <---- i think this should be edited
    Color2 = R:0 G:0 B:0 10
  End
  Update = DefaultUpdate
    SizeRate = 80 160
    SizeRateDamping = 0.8 0.7
    AngleZ = -1 1
    AngularDamping = 1 1
    AngularDampingXY = 1 1
  End
  Physics = DefaultPhysics
    Gravity = 1
    VelocityDamping = 1 1
  End
  EmissionVelocity = OutwardEmissionVelocity
    Speed = 1 1
  End
  EmissionVolume = PointEmissionVolume
  End
  Draw = DefaultDraw
  End
End
 
;<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 
FXParticleSystem GandalfBlastFinalShockWave
  System
    Priority = ALWAYS_RENDER
    ParticleName = EXRing01.tga
    Lifetime = 50 50
    SystemLifetime = 50
    SortLevel = 1
    Size = 1 1
    BurstCount = 1 1
    IsGroundAligned = Yes
  End
  Color = DefaultColor
    Color1 = R:0 G:0 B:0 0        ; <---- and this
    Color2 = R:0 G:0 B:0 40
    ColorScale = -40 40
  End
  Update = DefaultUpdate
    SizeRate = 25 55
    SizeRateDamping = 0.9 0.95
    AngleZ = -1 1
    AngularDamping = 1 1
    AngularDampingXY = 1 1
  End
  Physics = DefaultPhysics
    VelocityDamping = 0.8 0.8
  End
  EmissionVelocity = OutwardEmissionVelocity
  End
  EmissionVolume = PointEmissionVolume
    IsHollow = Yes
  End
  Draw = DefaultDraw
  End
End
 
thanks in advance!

Custom Mordor Spell book / Summon Sauron

30 November 2017 - 01:08 PM

Hey there,

I hope somebody can help me :(
I am trying to create a custom Mordor Spellbook for a specific map, which sorts act like a wave defender,where the player tries to defend Barad dur against 8 Brutals. In addition to that the Spellbook should include the ability to spawn Sauron if one has reached a specific ammount of (i don't know how they are called) "Spellbook Points".

I looked at a Tutorial, which was quite accurate but it just explained how to change Spellbook abilities with existing ones.

Maybe someone knows how to create something like this in map.ini :)

Thanks in advance!