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CrimsonRaider

Member Since 06 Dec 2017
Offline Last Active Nov 23 2020 07:22 AM

#1096103 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by CrimsonRaider on 17 January 2019 - 07:04 AM

They do heal themselves, but I think healing is not percentage-based, so elite Irkalla heals painfully slowly.

Speaking of IFVs and other open-topped vehichles: if in an elite (for example) IFV an intantry becomes elite, will the IFV get the plus (elite IFV+ elite XXX infantry) damage bonus?




#1083353 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by CrimsonRaider on 12 May 2018 - 08:41 AM

I have question on Hunter Seeker

Does it's behavior deference when target infantry?

It will instantly kill infantry but not explode, it will explode when target vehicle or structure.

My theory is that it's a special suicide unit, which deals the damage maxum equal to its HP. So if it targets a soldier with less HP than it's max., it will not die, and repeat the searching with the remaining (MaxHP - TargetedSoldierCurrentHP) HP. 




#1080195 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by CrimsonRaider on 15 March 2018 - 05:26 PM

The client still can't remember my settings in skirmish. so I'm asking again: how can I save the changes (player speed, ALL!! spawning points, etc.)? Is there a file to it? Because it's still frustrating to configure in every launch...
Also can we do something with archer projectiles (if they have to shoot downward while garrisoned, the projectiles hit the cliffs)? I didn't get answer when I asked it a while ago.