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Mathijs

Member Since 23 Oct 2005
Offline Last Active Yesterday, 09:46 PM

Topics I've Started

Dol Guldur Faction Plan [WIP]

22 April 2018 - 08:17 PM

Dol Guldur Faction Plan

 

Basic gameplay premise:

Most Dol Guldur units suffer from a basic, constant damage over time effect due to the Necromancer’s magic draining them and their surroundings. To counter this, each Dol Guldur structure has a leadership – ‘Dark Presence’ – that heals and buffs Dol Guldur units. This results in a need to constantly and aggressively expand across the map, turning forward base-building into a core mechanic. To aid with this, builders are cheaper and more disposable. Another core mechanic is the use of various sources of necromancy to create Risen Dead – the only unit immune to the Necromancer’s draining magic – and to turn your enemies into Wraiths under your control. Spread the corruption. 

 

Heroes

 

Thrain the Broken – 300

'The once proud son of Thrór was captured near the Eaves of Mirkwood while on his quest to reclaim the riches of Erebor,

taken to the dungeons of Dol Guldur, and tortured for long decades until he finally broke.'

Rank 1: 

 

Krimpûl the Torturer – 1400

'An orc of exceptional cruelty, Krimpûl rose ruthlessly through the ranks of Dol Guldur's Orc-garrison,

until his Lieutenant finally took notice and put him to work in a place where his talents could come to full fruition.'

Rank 1: Master's Command

Krimpûl has been tasked with retrieving the Rings of Power. Deals +33% additional damage versus Gandalf the White, Elrond, Galadriel, and Thorin Oakenshield.

At rank 3, his strikes also lower the armor of enemies within a small radius by 5% up to a maximum of 25%.
Rank 5: Imprison

Krimpûl cripples an enemy hero. Causes surrounding enemy units to cower in fear.

Rank 7: Dungeon Master

Summons a small Gaol that casts Dark Presence and may recruit Broken Rabble.

 

Queen Saenathra – 2000

'Shelob's greatest daughter, Queen Saenathra tried to supplant the great matron within her lair - but failed and was cast out.

Now she dwells in Southern Mirkwood, where she rules over her own vile brood.'

Rank 1: Burrow

Queen Saenathra can quickly move underground.

Rank 3: Feast, My Children!
Spawns a large horde of tiny spiders that slow down and deal damage over time to enemy units. Cannot be targeted, last a short time.

Rank 7: Web of Lies

Targeted enemy units become hostile to one another.

 

Khamul, Lieutenant of Dol Guldur – 2500

Same as in Mordor, but Storm of the East becomes:

Rank 5: The Black Easterling

Summons two hordes of rank 2 Easterling Swordsmen.

 

The Necromancer – 3500

Becomes Ring Hero once the Ring is collected and given to him.

Starts at rank 5

Rank 1: Lord of Wolves

Summons a large, black Warg. A maximum of three may be out at any time.

Rank 3: The Abhorred Dread

The Necromancer casts a necromantic spell on enemies within the radius, dealing heavy damage and resurrecting the dead as Risen Dead under the player’s control. This spell has a relatively short cooldown and is the Necromancer’s main source of danger.

Rank 5: Shapeless Malice

The Necromancer becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units. Shapeless Malice does not allow him to attack (this is basically a mount).

Rank 8: Wreathed in Flame

The Necromancer erupts in flame, blasting back enemies and setting the surrounding area on fire.

 

The Necromancer - Ring Hero

Visual cue: the Necromancer is wearing parts of Sauron's Prologue armor.

The Necromancer deals strong splash damage as his basic attack, and can attack from great range.

Rank 1: Master of the Nine
Summons a Ringwraith. A maximum of three may be out at any time.

Rank 3: The Abhorred Dread
Same as before, but with a larger radius.

Rank 5: Shapeless Malice

Same as before.

Rank 8: Wreathed in Flame
Same as before, but with a shorter cooldown.

 

Ringwraith - summoned by the Necromancer

Rank 1: 
 

Structures

 

Fortress – 4000

Upgrades

Swarm of Bats – 300

Vanilla.

Pale Torches – 600

Fire arrows from fortress

Blight – 800

Enemy units surrounding the fortress take damage and turn into Wraiths upon dying. Prerequisite to Hill of Sorcery.

Hill of Sorcery – 1500

Castable, destructive spell that sunders the earth beneath the enemy and causes it to erupt in pale flame.

Expansions

Orc Barricade – 150

Arrow tower.

Boneyard – 300

Spawns Risen Dead that attack nearby enemies.

Orc Catapult – 600

Catapult expansion.

 

Slave Mill – 300

Basic resource structure. May use Refresh Slaves, which temporarily disables the Mill but spawns a horde of Broken Rabble.

 

Lumbermill – 350

Vanilla, with new worker models based on Broken Rabble.

 

Guldur Gaol - 350

Rank 1: Dark Presence

Empowers nearby Dol Guldur units.

Rank 1: Broken Rabble - 100

Horde consisting of tortured and enslaved Elves, Woodsmen, and Dwarves. At rank 3, Broken Rabble gains Eternal Servitude, which causes each killed unit to be reanimated as Risen Dead. Risen Dead do not suffer from the Necromancer’s corruption.

Rank 2: Orc Hunters - 300

Orcish archers that may stealth near trees.

Rank 2: Orc Gaolers - 250

Orc spearmen that may stealth near trees.

Rank 3: Orc Ravagers - 600

Heavily armored Orcs carrying blacksteel axes. Siege unit.

Rank 3: Flaming Arrows - 1500

Vanilla.

 

Spider Lair – 600

Rank 1: Dark Presence

Empowers nearby Dol Guldur units.

Rank 1: Great Spiders - 600

A small horde of Great Spiders. At rank 2, gain Venom Sacs, allowing them to deal poison damage. May trample enemy units.

Rank 2: Spider-riders - 800

You know what these are. Toggle at rank 2.

 

Ruinous Tower – 150

Basic defense structure. Weak and cheap, spammable. Stealthed near trees.

Rank 1: Dark Presence

Empowers nearby Dol Guldur units.

 

Tower of Sorcery – 600

Upgradeable structure that can be used both offensively and defensively.

Rank 1: Dark Presence

Empowers nearby Dol Guldur units.

Rank 1: Blight – 600

Small radius around the Tower is constantly blighted.

Rank 2: Necromancy – 800

Upgrade. Orc Hunters and Gaolers may be ‘upgraded’ to be turned into Risen Dead. Risen Dead are fast-moving shock troops. Risen Dead do not suffer from the Necromancer’s Corruption.

Rank 2: Greater Blight - 1200

Blight radius is greatly increased.

Rank 3: Armored Castellan - 1800

Recruits an Armored Castellan. Hero unit. Limited to three.

Rank 1: Castellan of Guldur

Provides armor to nearby structures.

Decreases armor of nearby enemy structures.

Rank 3: Incorporeal

The Armored Castellan becomes immune to damage but cannot move or attack.

Rank 5: Necromantic Blast

Enemy units are blasted back and take damage – if killed, they become wraiths.

 

Spellbook

 

Wither – 5pp

Disables and damages targeted resource structure.

Tainted Land – 5pp

Vanilla.

Chill of the Grave – 5pp

Enemy units are slowed.

 

Devastation – 10pp

Vanilla.

Black Shroud – 10pp

Vanilla Elven Mist

Ensnare – 10pp

Temporarily take control of enemy units within the radius.

Summon Black Wargs – 10pp

Summons three hordes of Black Wargs

 

Darkness – 15pp

Vanilla.

Undead Monstrosity – 15pp

Summons an armored, undead Troll.

??? – 15pp

???

 

Gift of the Necromancer – 25pp

Summons a controllable, swirling green mist. All units, friend and foe, take damage and are turned into Wraiths upon death. 

Summon Gwanthaur – 25pp

Summons the Gwanthaur, a corrupted, ancient spirit of the forest. Broken, bony antlers on a horrifying head, long-reaching limbs and a bent back upon which grow many mushrooms and strange trees.


RotWK: Game says I need to install update...

25 March 2018 - 01:33 PM

...but I have already installed 2.01 and then 2.02. What to do?

 

This issue is usually fixed by applying one of the following solutions:

 

  • Make sure you've got the original, unedited game. We have downloads here. Forshire's editions often cause this issue.
  • Make sure you are either starting RotWK through the T3A:Online launcher OR have it hooked (from the Hook menu in the launcher) when you start your RotWK shortcut.
  • Make sure you are running everything related to the game and T3A:Online as administrator. That includes the launcher, the game shortcut, and the game's .exe files in the installation folder.
  • In your Options.ini, make sure the following line is present: HasGotOnline = yes

 

If the above solutions don't work for you, please reinstall the game and follow these instructions closely.


The Age of the Ring Lore Compendium

02 February 2018 - 12:41 AM

Because we're coming up with a variety of new characters, creatures, and locations, I thought it would be nice to create a little alphabetical compendium of all of the Age of the Ring-canon that we've come up with so far.

 

It's a work in progress and will be updated over time. 

 

Berúthiel, Black Queen of Umbar
Spoiler
Burôdapân
Spoiler
Caran-Lambar, Terror of Nâfarat
Spoiler
Jungle-trolls
Spoiler
Kathuphazgân
Spoiler
Knights of Amroth Amdírion
Spoiler
Mammoths
Spoiler
Muzgash
Spoiler
Nandor Hîr-Hathol
Spoiler
The Golden King of Harad
Spoiler
Urshak
Spoiler
Wulfgar of Dunland
Spoiler

Age of the Ring 1.1 Hotfix Released

14 August 2017 - 07:51 PM

AotR_logo_medium.png

Release 1.1: The First Hotfix
DOWNLOAD HERE

 

Changelog

Bug fixes  

General
- Upgrades now mention that they effect patrols.
- Gundabad Berserker CaH now uses Uruk CaH voiceset
- Various map improvements and fixes
- Fixed Inn Dúnedain Ranger Banner carrier model

Gondor
- Stoneworker and Battle Tower now have a different shortcut (O) (T)
- Fixed bug with Gandalf causing a bug that made Command Points disappear for Gondor
- Removed Aragorn lines from Berethor's recruit and respawn
- Anorien Knights should no longer show old model in lower quality settings
- Pippin's Trollbane does not play Aragorn's shout anymore
- Gondor Battle tower now has better geometry
- Gondor Farm now has better geometry
- Gondor Battle Tower archer gets Fire Arrow when tech is purchased
- Gondor's Rallying Call power now uses appropriate decal art

Mordor
- Added Mordor Pikemen to the Call the Horde power
- Various string fixes
- Fixed bug that allowed old Attack troll skin to show

Misty Mountains
- Great Goblin’s song cannot be heard mapwide anymore
- Azog retains his armor after respawning

Isengard
- Manslayers no longer cause units to avoid crushing them
- Fixed Wildmen Spearmen banner placement

Content

Gondor
- Added Optimized Anorien Soldier
- Added Optimized Anorien Pikemen/Spearmen
- Added optimized Anorien Archers
- Added Optimized Anorien Trebuchet
- Added Optimized Anorien Knights
- Added Optimized Gondor Banner Carrier
- Added Optimized Archery Range (with optimized archer models)
- Added idle variation for Gondor Farm
- Anorien Archers now attack with their swords in close combat
- Prince Imrahil has a new voice set
- Clansmen of Lamedon have a new voice set
- Lamedon Clansmen and Anorien Soldier use more attacking animations
- Aragorn now uses his Elven Dagger during Blademaster
- Gandalf has his lore string!

Mordor
- Fury of Khand has a new FX

Misty Mountains
- Golfimbul has a new voice set
- Great Goblin's song is now split into 2 variations (from one long sound effect)

Isengard
Nothing!

Balance

General
- The Balrog deals less damaged upon summon
- Sauron is slightly more vulnerable to magic damage
- Reduced Ring hero death shockwave damage
- Warg Riders (Isengard and Misty Mountains) now have more armor against cavalry damage

Gondor
- Pippin's Trollbane now has adds resistance to knockback
- Gondor Battle tower will now shoot arrows even without buying the garrison upgrade
- Armaments of the White City is now a rank 3 power for fiefdom units (from rank 5)
- Gondor Battle Tower archers do more damage
- Forlong has less health than before

Mordor
- Reduced radius of Necromancy effect from Dol Guldur Dungeon
- Decreased D0l Guldur Dungeon armor to regular unit attacks
- Drummer Trolls require Rank 2 Troll Cage now
- Mollok's Reaping Slash and Will of Sauron powers swapped in level placement
- Reduced the quality of Attack Troll per level bonuses (rank 5 trolls are less powerful now)
- Horde bonus requires 150 units to be activated (from 100)
- Sauron's Conflagaration can now only target heroes
- Misty Mountain's Frozen Wasteland no longer slows enemy units
- Improved Khamul’s armor values

Misty Mountains

- Azog now costs 4000 from 3000

Isengard
- Nothing!

Thanks,
The AotR Team


How To Install Age of the Ring and T3A:Online

01 August 2017 - 11:49 PM

A step by step guide

To start off, the mod will only work on clean installation of RotWK (ie. not Forshire's editions).
Download BFME2 and RotWK from HERE. Installation instructions are included in the link.

 

Below is the basic installation order:

  1. Patch BFME2 to patch 1.06
  2. Patch RotWK to patch 2.01
  3. Test to make sure RotWK runs
  4. Install patch 2.02 - make sure to pick Widescreen if that's what you have, and get the new game.dat file as well (BACKUP THE ORIGINAL by moving it out of the RotWK folder first), as it fixes some issues and removes the need for a disc. 
  5. Open the patch 2.02 launcher (found in RotWK's installation folder) and make sure it's enabled.
  6. Download the Age of the Ring installer and run it. Either use the default path or choose another location. Do NOT install it into the RotWK installation folder. 
  7. Run the Age of the Ring shortcut from your desktop and enjoy the mod.

Now, a lot of people have other patches and mods installed. To ensure patch 2.02 and AotR work with the various setups out there, read below:

  • Do you have BFME patch 1.09? Make sure to switch to 1.06.
  • Do you have Edain installed? Make sure to disable it from their launcher. 
  • Do you want to reenable Edain? You will need to switch the 2.02 game.dat out with the original game.dat that you have previously backed up and use the 2.02 switcher to switch back to 2.01. Ensure that in the 2.02 launcher, the Original Lobby Music is enabled and not the other tracks. 

 

Using T3A:Online

  1. Visit the T3A:Online website's setup guide and read the tutorial (note: it's an image slideshow, so make sure to press next)
  2. After reading the above and installing the T3A:Online launcher, open it, go to Hook, and hook up RotWK. If the check doesn't appear, make sure you're running it as administrator.
  3. Open the AotR shortcut. It should now open with the T3A:Online launcher. Press RotWK, and the mod should start. If not, your hooking didn't work, and you need to run as administrator.
  4. Go into Multiplayer > Online and log in with your T3A:Online credentials. If the game tells you to update, press cancel, exit, and run the shortcut as administrator and in Windows XP SP3 compatibility mode.

 

COMMON ISSUES

 

"When launching the mod and clicking Skirmish, the game crashes."
This is related to one of two things: first is Edain CaH. Go into Application Data (type in %appdata% in the Windows search bar) > My The Lord of the Rings, The Rise of the Witch-king Files > Saves and move out or delete all files ending in the .cah suffix. If that wasn't it, go back into My The Lord of the Rings, The Rise of the Witch-king Files and delete Skirmish.ini.

"When launching the mod, I get the following game crash: "ELVEN_SILVERTHORNARROWS_BUILDCOST"." 

Disable and enable patch 2.02.

 

"When launching the mod, I get a game crash related to Upgrade_WildHeavyArmorNew."

Disable and enable patch 2.02.

 

"When launching the mod, I get a game crash related to MORDOR_WALLHUBS."

You don't have patch 1.09 disabled. Make sure to do so from their switcher.