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Elendil113

Member Since 29 Dec 2017
Offline Last Active Jan 18 2018 12:18 AM

Posts I've Made

In Topic: Game crash

18 January 2018 - 12:18 AM

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In Topic: Game crash

30 December 2017 - 04:33 PM

Can you write the solved state of the codes? So i can copy paste it, sorry i don't understand too much of these :/ Thank you :)

 

 

 

 

 

Edit: 

 

And this is my elveninfantry.ini 

 

 

 

 

;------------------------------------------------------------------------------
;
; ElvenInfantry.ini
;
;------------------------------------------------------------------------------
 
; aka Rohan Elven Warrior
Object RohanElvenWarrior
; ***ART Parameters ***
 
SelectPortrait         = UPRohan_ElvenWarrior
 
Draw = W3DHordeModelDraw ModuleTag_01
 
 OkToChangeModelColor = Yes
 
    StaticModelLODMode = yes ; Will append M or L to the skin name depending on GameLOD
    LodOptions = LOW
AllowMultipleModels = ALLOW_MULTIPLE_MODELS_LOW
MaxRandomTextures = MAX_RANDOM_TEXTURES_LOW
MaxRandomAnimations = MAX_RANDOM_ANIMATIONS_LOW
MaxAnimFrameDelta = MAX_ANIM_FRAME_DELTA_LOW
End
 
LodOptions = MEDIUM
AllowMultipleModels = ALLOW_MULTIPLE_MODELS_MED
MaxRandomTextures = MAX_RANDOM_TEXTURES_MED
MaxRandomAnimations = MAX_RANDOM_ANIMATIONS_MED
MaxAnimFrameDelta = MAX_ANIM_FRAME_DELTA_MED
End
 
LodOptions = HIGH
AllowMultipleModels = ALLOW_MULTIPLE_MODELS_HIGH
MaxRandomTextures = MAX_RANDOM_TEXTURES_HIGH
MaxRandomAnimations = MAX_RANDOM_ANIMATIONS_HIGH
MaxAnimFrameDelta = MAX_ANIM_FRAME_DELTA_HIGH
End
 
 
 
 
Another part of it:
 
 
 
; *** ENGINEERING Parameters ***
 
RadarPriority = UNIT
KindOf = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS INFANTRY SCORE THROWN_OBJECT PATH_THROUGH_EACH_OTHER ARCHER ATTACK_NEEDS_LINE_OF_SIGHT GRAB_AND_DROP
 
Body = ActiveBody ModuleTag_02
CheerRadius  = EMOTION_CHEER_RADIUS
MaxHealth         = ROHAN_ELVENWARRIOR_HEALTH ;BALANCE RohanElvenWarrior
MaxHealthDamaged  = ROHAN_ELVENWARRIOR_HEALTH_DAMAGED
;RecoveryTime      = ROHAN_ELVENWARRIOR_HEALTH_RECOVERY_TIME
End
 
; Fire arrow upgrade
Behavior = WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag
TriggeredBy = Upgrade_RohanFireArrows
CustomAnimAndDuration   = AnimState:USER_4 AnimTime:0 TriggerTime:0 ;set flag forever
End