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SonOfMorr

Member Since 18 Jan 2018
Offline Last Active Jun 12 2022 09:36 PM

Posts I've Made

In Topic: Rivendell Faction Plan

03 May 2020 - 01:53 PM

My idea for Cirdan is similar to idea that "Three Elven Rings" posted above, but I think significantly different to warrant a read. The only role that is currently not by a different hero would be that of a defensive hero, who buffs and heals structures and increases the defensive abilities of Rivendell through buffs and summons. Every power is based on lore and, to my knowledge, simple to implement. I am not a modder, so balance wise I have no idea if the passive buffs are too weak or too strong, but that can be easily tweaked by the mod team. He would also provide access to some Mithlond units in a way that they don't impose or take place of some already existing units.
 

Cirdan - 2500
 
Rank 1: The Firstborn of Cuivienen (passive)
Cirdan was one of the first elves who awoke at Cuinienen, making him effectively one of eldest beings in Middle Earth. Foreseeing that the time of his passing is nearing, Cirdan decides to share the knowledge he accumulated over the years. This is a passive spell, whose effect will increase as Cirdan increases in level. At level 1, Cirdan shares his knowledge of crafting, increasing the armor of nearby structures by 30%. At level 4, Cirdan shares his knowledge of warfare and battle, granting all nearby units an attack bonus of 20%. At level seven 7, Cirdan shares his knowledge of lore and history, increasing the reload times of Hall of Fire's abilities, or prolongs the time the summons remain of the field, whatever makes more sense and is easier to implement. At level 10, Cirdan shares his knowledge of siege, increasing the damage that all nearby units do to structures by 15%.
 
Rank 3: Master Craftsman 
 
Basically, the vanilla rebuild power.
 
Rank 5: Safe Haven
 
Cirdan invokes a blessing of Ulmo on a fountain, turning it into a safe haven. It's heal rate is increased, units in its area of effect become fearless and alike the draft tower of Rohan, it gets the ability to summon a unit of Cirdan's mariners, a dual spear/bow unit, that remains on the field for a limited time.
 
Rank 7: Veteran of Countless Battles

 

Cirdan has fought in almost all the great battles of the past, honing his fighting abilities over the long ages. For 30 seconds he gains 50% damage and armor.

or if you would like to keep all his abilities defense related:

Rank 7: Caretaker

Cirdan has taken many notable heroes in his custody and under his protection and aided them over the long years. When activated on an allied hero, anywhere on the map, the hero is either healed and made invulnerable for a couple of seconds, or teleported to Cirdan's location, whichever you find better. 

 

Rank 10: Nove, Lord of the Falathrim

Cirdan summons a white tower of Mithlond on a desired location. The tower shoots at nearby enemies and trains Mithlond units: Cirdan's Mariners and the Pearl Guard of Mithlond. Cirdan's Marines would be a dual spear/bow unit, stronger than Dunedain units, but weaker than the Noldor. The Pearl Guard of Mithlond are heavy spearmen with a shield, clad in white armor, the model similar to the one that Nertea made. They would be a hero unit, limited to a single battalion and would be more expensive and stronger than the normal Noldor Spearmen and would have a single passive ability: Guardians of Middle Earth, which would increase armor of all nearby building and units by 10%.