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The_Hunter

Member Since 08 Feb 2004
Offline Last Active Apr 23 2016 11:31 AM

Topics I've Started

My thoughts on Mental Omega 3.0

04 December 2013 - 06:27 PM

First of all i would like to congratulate all of the people involved in this project on their hard work as it certainly shows considering your level of quality thats beeing presented at no charge at all.
 
There are however a few things i would like to mention so i'll start off with the things i like:
-The new map props, i realy like those and it brings everything to live alot more than seeing the same fammilair map props good work on those!
-The new units loving their designs and roles, nothing feels like its outrulling something else and it all seems to work nicely together.
-Voice work is excellent all of them sound like they are supposed to be part of the game i especialy like the voice overs from Volkov :)
-The new game modes are all quite alot of fun from what i have seen on live streams and experinced myself.
 
 
things i don't like:
The difficulty of the single player missions and skirmish AI and i will elaborate why:
 
First of all i have been playing C&C (and strategy games in general) since the mid 90's so i realy don't consider myself a newb or someone who doesn't know how to play RTS games.
Basicly when i first downloaded the MO i was realy interested in playing the campeign because i was (and still am) genuinely interested in your way of re-telling the RA2 storyline.
So i did what probably most people did and start the first allied mission (what i can say about this one however is that its realy nice how you captured the "OMG ITS THE SOVIET INVASION!" atmosphere).
However i did play this on normal at first figured i know how to play RTS games well enough to manage that.... i was proven wrong rather quickly :D
After 3 more attempts i set the game to EASY instead and tried again and only then after i litterly knew every single aproach of the AI i could actualy manage to win this which in my humble oppion ruins the fun if you have to learn the scripts/ai behavoir of the map in order to complete the mission.
 
Second allied mission seemed to have a simmulair case where your given a hand full of infantry to do something and i had to do it over and over because i didn't know some random guard dog patrol route that killed Tanya after which i just no longer felt like trying.
 
Overal i feel like the differculty settings are closer to Hard, Very hard and "I ENJOY HURTING MYSELF" rather than what the differculty names ingame suggest.
 
The skirmish AI seems to be simmulair in this regard since i tried that in the same way.
I was playing a skrimish against a soviet AI set to EASY while playing as russia myself.
Thinking i was holding up quite well with my little defence line with bunkers and sentry guns which held the ground troops at bay untill they AI was like "HERE IS 3 KIROVS TO ENJOY!" at a point which i had just a bunch of flak troopers in bunkers and a few of those Tsivils.
 
To sum this all up i think this effects the fan base of casual players for your mod in a bad way (certainly myself and a few other people i know of who have been playing RTS games for as long as myself).
 
Like i said i'm genuinely interested in your re-telling of the story of RA2 but at the moment the only way to see how it unfolds is going through a rather lengty route of trail and error and frustrations which is realy a big shame.
 
That all beeing said i realy don't expect anything from you guys but do however realy hope that in a future version you actualy make it possible for casual players to enjoy the game aswell by actualy making the easy differculty what its name suggest it is.
Anyone who wants to play the game for a challenge can select the other 2 differculties while everyone else can just play it on easy which seems like a win win situation to me.
 
This all beeing said i'll still be tuning into the live streams (you're a funny and good host btw Doom :D) and keeping an eye on what the future for this project is going to hold.