I am pleased to anounce today that i am relaunching battles of gondor, been working on it the last 2 weeks, and am getting pretty close to releasing the mythological 4.1 version.
I have released a new update aswell this week.
See full Anouncement here
http://z11.invisionf...1683&st=0
and update, with new screen shots here.
http://z11.invisionf...=0#entry9482258
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Stealthsnake
Member Since 04 Jan 2006Offline Last Active Mar 28 2012 03:06 PM
Community Stats
- Group Hosted
- Active Posts 976
- Profile Views 10,237
- Member Title Battles of Gondor mod leader
- Age 33 years old
- Birthday December 28, 1990
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Gender
Male
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Location
United Kingdom
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Projects
Battles of Gondor
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Blue Text
coder, skinner, mapper, graphics
Contact Information
- Website URL http://s11.invisionfree.com/Toms_Modding_Forums/index.php?act=idx
- Additional Nicknames aka Tom8778
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Topics I've Started
Battles of Gondor Returns
13 March 2012 - 12:21 AM
help with an error
11 March 2012 - 09:38 PM
Heyyy to anyone who remembers me (been awhile)
I have a problem with my weaponset.ini ive been working on. After doing along afternoon of coding, i completely forgot to test at reguler intervals. and now r that is haunting me.
Unknown block "ProjectileCollidesWith" in weaponset.ini.
im guessing this means ive missed an end off somewhere or something very silly like that. Ive used the search function to check every ProjectileCollidesWith bit of code and the area around it. Done that like 3 times now! and im about togo slightly insane, i also retraced my steps and checked my notes that i make for what ive done. So im hopeing someones got an idea, or someone will be a legend and perhaps have a quick scim through my code for anything odvious.
I have a problem with my weaponset.ini ive been working on. After doing along afternoon of coding, i completely forgot to test at reguler intervals. and now r that is haunting me.
Unknown block "ProjectileCollidesWith" in weaponset.ini.
im guessing this means ive missed an end off somewhere or something very silly like that. Ive used the search function to check every ProjectileCollidesWith bit of code and the area around it. Done that like 3 times now! and im about togo slightly insane, i also retraced my steps and checked my notes that i make for what ive done. So im hopeing someones got an idea, or someone will be a legend and perhaps have a quick scim through my code for anything odvious.
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