I am back, to irritate you all. Until you are driven insane.
Anyway, what I want to ask is.
To create a new power, would I copy the power it is to be like, and edit the parts. Then make the button, behaviour, and experience?
Also, how do I make the behaviour to be different from the core code. Would I have to work on so FX?
Thanks in advance.
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olog hai of the east
Member Since 11 Jan 2006Offline Last Active Jul 29 2007 01:52 AM
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Topics I've Started
Creating Powers
29 July 2007 - 01:52 AM
Making Beorn
12 March 2007 - 04:19 AM
I know this has been done so I was wondering if anyone who had done this could help me.
To make Beorn, How would I give him the option to toggle between man and bear.
Also how would I make Neutral Animals into actual units for example the Bear or Pig.
Thanks in Advance
To make Beorn, How would I give him the option to toggle between man and bear.
Also how would I make Neutral Animals into actual units for example the Bear or Pig.
Thanks in Advance
My New Heroes
03 March 2007 - 05:54 AM
It may not be much but I have been stuck with adding new units/ heroes at the moment. I am proud to present Gamling and Damrod
http://s168.photobuc...t=NewHeroes.jpg
http://s168.photobuc...t=NewHeroes.jpg
Coding Questions
26 February 2007 - 04:21 AM
Hi anyone looking at this.
I would like to add some new passive powers to a few new heros.
But I can't seem to learn how.
. Adding Powers, not copying. EG. Leadership and Armour and Weapon upgrade powers
. Giving Heroes unit skins
. Any moddeling tutorials
If you can any of these questions I would be grateful
Thanks in advance
I would like to add some new passive powers to a few new heros.
But I can't seem to learn how.
. Adding Powers, not copying. EG. Leadership and Armour and Weapon upgrade powers
. Giving Heroes unit skins
. Any moddeling tutorials
If you can any of these questions I would be grateful
Thanks in advance
Adding A New Power
24 February 2007 - 03:30 AM
Hi. I Am having slight trouble adding a custom made power I will post up the codes now. Although this is my power and would not like it copied.
Thats in the object INI.
Thats in animations
Thats in commandbutton INI
Thats in SPecial Power Ini
Thats In Upgrade
Command_SpecialAbilityMerryHornOfBuckland
Now im having a game dat. about commandset and The above string
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_EnableHorn SpecialPowerTemplate = SpecialAbilityHornOfBuckland TriggeredBy = Upgrade_MerryHornOfBuckland End Behavior = SpecialPowerModule ModuleTag_HornStarter SpecialPowerTemplate = SpecialAbilityHornOfBuckland UpdateModuleStartsAttack = Yes AntiCategory = LEADERSHIP AttributeModifier = BoromirGondorHornAntiCategory ; Used for the anti category duration only. AttributeModifierRange = 100.0 StartsPaused = Yes ; obtained on level 2 End Behavior = ModelConditionSpecialAbilityUpdate ModuleTag_HornUpdate SpecialPowerTemplate = SpecialAbilityHornOfBuckland ; StartAbilityRange = 2.0 UnpackTime = 1700 ; Drawing the horn PreparationTime = 1 ; nothing PersistentPrepTime = 1600 ; Blowing PackTime = 1666 ; Putting horn away ; PackSound = ; UnpackSound = ; TriggerSound = ; PrepSoundLoop = AwardXPForTriggering = 0 End
Thats in the object INI.
; -- Horn anims AnimationState = UNPACKING SPECIAL_POWER_1 Animation AnimationName = GUBoromir_SKL.GUBoromir_HRNA AnimationMode = ONCE End End AnimationState = PREPARING SPECIAL_POWER_1 Animation AnimationName = GUBoromir_SKL.GUBoromir_HRNB AnimationMode = ONCE End EnteringStateFX = FX_BoromirHorn End AnimationState = PACKING SPECIAL_POWER_1 Animation AnimationName = GUBoromir_SKL.GUBoromir_HRNC AnimationMode = ONCE End End AnimationState = SPECIAL_POWER_1 Animation AnimationName = GUBoromir_SKL.GUBoromir_HRNB AnimationMode = LOOP End End
Thats in animations
CommandButton Command_MerryHornOfBucklandButton Command = SPECIAL_POWER SpecialPower = SpecialAbilityFakeLeadership Options = NONPRESSABLE TextLabel = CONTROLBAR:LastStand ButtonImage = UCCommon_AggresiveStance RadiusCursorType = TrainingRadiusCursor Upgrade = Upgrade_MerryHornOfBuckland ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:ToolTipLastStand InPalantir = Yes UnitSpecificSound = TheodenVoiceSpeech End
Thats in commandbutton INI
SpecialPower SpecialAbilityMerryHornOfBuckland Enum = SPECIAL_GENERAL_TARGETLESS ReloadTime = 120000; in milliseconds End
Thats in SPecial Power Ini
Upgrade Upgrade_MerryHornOfBuckland Type = OBJECT End
Thats In Upgrade
Command_SpecialAbilityMerryHornOfBuckland
Now im having a game dat. about commandset and The above string
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