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LemonTree

Member Since 21 Apr 2018
Offline Last Active Feb 17 2020 05:03 PM

#1105609 Some question regard of modding with Corsix

Posted by LemonTree on 12 January 2020 - 07:07 AM

As far as i could tell,it regen HP base on the damage you deal.The value is Percentage.So if i put `1` then the incubus will heal for 100% the damage he dealt.It doesn't have the stack up effect that i wanted but ultimately i decide i don't really need that and effort putting leech damage on each Incubus weapon (then testing it) was too much to do




#1105510 Some question regard of modding with Corsix

Posted by LemonTree on 06 January 2020 - 01:11 AM

Hmm.... It should be working!

Was the weapon with the life-leeching capability active? I mean, if you put it in a melee weapon, but you have the unit in range combat, it would not apply of course :p

Also, is the damage of the weapon "big" enough?

 

Honestly, I do not know how life-leeching works EXACTLY.

But I presume, the leached damage (that translates to unit healing), can be up to the unit's caused damage (or a fraction of it). I so not know if it can exceed that...

 

My suggestion is always the same: Experiment!

Ah,it was a melee weapon,my squad was melee-ing a turret so i'm not sure whether the unit have to be infantry to leech damage.Gonna experiment and keep y'all update

It could be a percentile so may not be able to exceed 1, that is true.

I see,but that simply is not the case.I check Dark Eldar Archon animus vitous (life steal ability) and the value there is 8.The stat page say it should leech 16HP per second so i guess the ability attack twice per second




#1100634 Some question regard of modding with Corsix

Posted by LemonTree on 17 May 2019 - 03:14 PM

t

 

Dammit, I misundersttod. I though that you wanted an ability of a multi-membered squad, NOT to affect any (possibly) attached commander.

But you simply want the ability of the commander, NOT to affect the squad he may be attached to!!!

 

In this case things are very easy. No ticks required. :thumbsupcool:

 

>> So, go into the ability, in the area_affect/area_effect_information, and set the area_type to tp_area_effect_point.

And then in the modifiers ability confers (like the health regeneration modifier you are after, or ANYONE other modifier you want), set the application_type to tp_mod_apply_to_entity. :grad:

Thank you.I also realize that i could just raise the natural health regen of such unit.Silly me




#1099024 Some question regard of modding with Corsix

Posted by LemonTree on 30 March 2019 - 12:33 PM

I thought it WAS possible.

But in a recent discussion, it seemed that it was not working...

I didn't try it myself, so I cannot provide any further input.

 

Brother LemonTree... You must follow the good-old method of trial and error :grad:

You mean the previous one with me right?.Im trying that out and will report if it worked




#1098803 Some question regard of modding with Corsix

Posted by LemonTree on 24 March 2019 - 03:05 PM

 

 

If so then how do i impletement entrench properly ?.I was instructed to have an entrench_ext and the two ability (all of which are copy from Dark Angel Thunderhawk),but it really doens't connect...

Whoa! I didn't know that you wanted... That!
Regrettably, the implementation of the Thunderhawk is VERY complex. I used at least 3 tricks to make it work properly + I overlapped the UI position for the ACTUAL entrench extension with the ability + the AI is UBER complex... And the AE is not easy to explain.

Brother LemonTree, it may seem to be a "simple" entrench technique, but believe me, this is NOT the case with the Thunderhawk.

I am unable to remotely guide you.

Ther is only ONE thing to do: Copy everything from the DA project, and start making the "adaptation" changes needed... :ermm:

Tell you what.

I will look into your mod. (By the way thanks for sharing!!!)

... But please do not expect much at this time point. My hands are full...

 

Is it no problem brother,all i really have to do is abandon the idea and try another new thing,which am gonna do xD.In that case i'm probably doesn't need to implement the FreeUI...yet.So dont sweat,if you have any feedback about my race feel free to share even if it is harsh




#1098367 Some question regard of modding with Corsix

Posted by LemonTree on 16 March 2019 - 04:11 PM

What do you mean?

 

1] To be re-researched later, under a specific condition? if so then yes, but you must use the code I used for Ahriman in Thousand Sons. WARNING: You must not change the values, because you will have CTDs. The method I used there is never used before, and you must know EXACTLY what you are doing - it is as complex as AE can get. :grad:

 

2] OR to be like an ability? If so,.... use an ability!! Buildings can also have abilities :p

Thank you very much brother,i think the ability is exactly what i need




#1096667 Some question regard of modding with Corsix

Posted by LemonTree on 03 February 2019 - 05:36 AM

Most possibly because in requirements, you have set addon 2 to REPLACE addon 1 :)

The solution is simply to add 4 max_troopers_squad_modifier, in addon 2.

Thank you brother,very cool




#1096394 Some question regard of modding with Corsix

Posted by LemonTree on 26 January 2019 - 05:36 PM

Unless you are talking about the IN-GAME music each races uses.

In this case, see into Unification_Bugfix/Data/scar/winconditions/Race_Specific_Themes.

So if this is the case, either use that wincondition, or the SCaR command is:

Sound_PlaylistClear( PC_Music )
Playlist_Manager( PC_Music, play_list, false, true, {min_Silence, max_Silence} )

If you need more, just ask.

Thank you, i will notice this when my race is stable enough to merge into Unification




#1092908 Some question regard of modding with Corsix

Posted by LemonTree on 04 November 2018 - 06:13 PM

 

Is adding faith take place only on the racebps ?

It seems... NOT! But this SHOULD be the case... See, I have never tested it outside Sisters.

You must experiment. If I were you, I would see ALL modifiers (and whatnot) that the sisters use, especially in their Faith Addons, and in the squads that create faith by time.

 

Here is a potential test: Choose an early squad, and in its ebps units, temporarily set a death_resource faith value (in health_ext) of 1000. So, create the squad, kill it, wait a bit, and re-try.

 

Nevermind that brother,i added a maximum faith modification into research and now it work fine and dandy




#1092854 Some question regard of modding with Corsix

Posted by LemonTree on 03 November 2018 - 05:20 PM

The original Acension ability work just fine on my canoness model.I have test and see that it also work with the OR research,right now the only problem is i can't seem to add faith.I have put both 200 on faith income and faith starting point yet it still not working

.Am i missing something ?




#1090605 Some question regard of modding with Corsix

Posted by LemonTree on 13 September 2018 - 02:33 PM

Thank you brothers,i am glad to announce that upon tweaking with thing.I have another solution that will not require multi possession by making possess_ext cd 0 and make recruit time longer.Cheer




#1090581 Some question regard of modding with Corsix

Posted by LemonTree on 12 September 2018 - 09:45 PM

If you want to spawn squads with an ability, there are two methods, as far as I know.

1] SCaR. The code is there, you can easily use it. See Thousand Sons, for example.

Alright,what is SCaR,how do i learn about it and what SCaR can and can't do 




#1090497 Some question regard of modding with Corsix

Posted by LemonTree on 11 September 2018 - 06:45 PM

 

The possessed icon will change accordingly to which unit that will transform next,is there a way to fix that ?

I do not know, but it may not be possible. To have TWO possession icons... Only brother Evil Isador can answer.

But even if it is possible, you will need FreeUI, and a new race profile.

Note that we have the same issue in Thousand Sons, and only the proper icon + description designates which of the two will happen. Isn't that enough for your project? I mean, you can always detach, and then force a possession as desired. To me this is a really minor compromise.

 

I'm gonna be honest brother,the squad i'm create will actually need 3 possessed icon for 3 ebps unit.I do happen to have the icon differentiated so i know which unit will be possessed.Since my mod will require FreeUI anyway due to obvious reason i'm willing to intergrate FreeUI
As for brother Evil Isador,i would love to contact him.I did succeed in creating a new race so i think my condition are met




#1088742 Some question regard of modding with Corsix

Posted by LemonTree on 20 August 2018 - 07:35 AM

Than

 

Of course brother, this is perfectly possible.

It is a bit complex to describe though, so I suggest you should look into Thousand Sons.

The Sorcerer Lord spells, work exactly like that - once a research is made, a lower-level spell disappears, while another one (higher level) appears.

The method is perfect. Everything you need is there.

 

 

If you need more help, I am here.

Thank you brother, i was able to do it perfectly looking at your Chaos Daemon mod in stead,at the moment i'm tweaking with the soul_destruction ability but it seem impossible (DE soul are hardcoded i believe).Never the less i'm curently relative bug free and focusing on doing some designing choice




#1087505 Some question regard of modding with Corsix

Posted by LemonTree on 31 July 2018 - 01:37 PM

Dear Brother,after some digging i found out that the Wraith Fx is even more complex that ever,so i took the Necron Lord ability Fx instead and aplly it to the wraith ability via method #3,It work and look good enough so i contented with that Swoop de woop