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LemonTree

Member Since 21 Apr 2018
Offline Last Active Nov 27 2023 02:19 AM

#1116129 Some question regard of modding with Corsix

Posted by LemonTree on 21 August 2021 - 04:48 PM

Tha

 

Ok I'm pretty sure the issue is in your_mod\Data\attrib\ebps\environment\gameplay

Try removing the files called relic_struct, strategic_objective_struct, and strategic_point_flag. Try replacing them with the most recent files from unification or the objective points mod.

Thank a lot my dude.It worked




#1107659 New Race mod: The Amalgamator

Posted by LemonTree on 10 April 2020 - 09:09 AM

 

 

Can only be the elite troops of any faction?

I'm not sure what do you mean,but i would love to ehar it

 

I'll explain. Personally, I really liked attacking the enemy with a squad made up entirely of incubi. Let's say an elite faction, where the main units are units like the Council of Eldar, incubi, terminators (greetings from the order of Minotaurs), and so on.

But these are theories. Even if the mod is released as it is now - it will be just awesome. And your chip with a constantly changing relic unit is generally something unimaginable.

This faction will be a great opponent to test our skills.

 

Then you gonna love it brother.This mod Infantry is 9 squad of elite unit and one of them is indeed the Incubus squad with spicy leaders.Enjoy!!




#1107394 Some question regard of modding with Corsix

Posted by LemonTree on 01 April 2020 - 06:31 AM

Never mind i found the code.It is in Ebps type ext.`Reanimated` 

 

Whoa, that is a bit complicated... If you are really interested, I can look into it again. And tell you what to do.

(I have forgotten the specifics, last time I dealt with it was when creating the AI code for the Necron Lord in unification, so that he can possess to the deceiver/nightbringer)




#1107330 Some question regard of modding with Corsix

Posted by LemonTree on 29 March 2020 - 05:40 AM

Wish me luck my brother.I'm gonna write my race AI




#1107044 New Race mod: The Amalgamator

Posted by LemonTree on 22 March 2020 - 08:03 PM

I present you: Amalgamator
Download link: http://www.mediafire...lstorm.zip/file

 

- The Amalgamator is a "brand" new race mod that is made by picking and combining other unit from 9 vanilla race.The idea stem from shower thought:"What if the Imperium Guard Commander Squad is comprise of all commander from 9 vanilla race".One thing lead to another and 2 year later this mod exist.
 

The current state of this mod:
+ Completed and finalize tech, unit, squad, research, add-on building and abilities and sensible Localization so you can play the race going blind
+ Two branch to choose from (Infantry or Commander) on later tier (Commander or Vehicle).

+ 9 viable Infantry Squad along with 4 Commander squad,allow from some interesting mix and mash
- Currently missing AI, some animation
-
Does contain some UI bug, some unintended bug.Localization could be not very 
grammatically correct

 

What should we know about this mod:
Expect a lot of unorthodox idea being throw in this mix of bag.This mod is also not lore correct since the heresy and fuckery in it is off the chart.Do expect your familiar unit being use in bent and twisted way (though not too much)

If this 
pique your interest,do give it a few play test and sent me feedback.I am determined to see this mod complete 100%
 

Screenshots:
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#1106697 Some question regard of modding with Corsix

Posted by LemonTree on 14 March 2020 - 03:58 PM

Good news brother.It work wonderfully.Thank for your assistance




#1105609 Some question regard of modding with Corsix

Posted by LemonTree on 12 January 2020 - 07:07 AM

As far as i could tell,it regen HP base on the damage you deal.The value is Percentage.So if i put `1` then the incubus will heal for 100% the damage he dealt.It doesn't have the stack up effect that i wanted but ultimately i decide i don't really need that and effort putting leech damage on each Incubus weapon (then testing it) was too much to do




#1105510 Some question regard of modding with Corsix

Posted by LemonTree on 06 January 2020 - 01:11 AM

Hmm.... It should be working!

Was the weapon with the life-leeching capability active? I mean, if you put it in a melee weapon, but you have the unit in range combat, it would not apply of course :p

Also, is the damage of the weapon "big" enough?

 

Honestly, I do not know how life-leeching works EXACTLY.

But I presume, the leached damage (that translates to unit healing), can be up to the unit's caused damage (or a fraction of it). I so not know if it can exceed that...

 

My suggestion is always the same: Experiment!

Ah,it was a melee weapon,my squad was melee-ing a turret so i'm not sure whether the unit have to be infantry to leech damage.Gonna experiment and keep y'all update

It could be a percentile so may not be able to exceed 1, that is true.

I see,but that simply is not the case.I check Dark Eldar Archon animus vitous (life steal ability) and the value there is 8.The stat page say it should leech 16HP per second so i guess the ability attack twice per second




#1100634 Some question regard of modding with Corsix

Posted by LemonTree on 17 May 2019 - 03:14 PM

t

 

Dammit, I misundersttod. I though that you wanted an ability of a multi-membered squad, NOT to affect any (possibly) attached commander.

But you simply want the ability of the commander, NOT to affect the squad he may be attached to!!!

 

In this case things are very easy. No ticks required. :thumbsupcool:

 

>> So, go into the ability, in the area_affect/area_effect_information, and set the area_type to tp_area_effect_point.

And then in the modifiers ability confers (like the health regeneration modifier you are after, or ANYONE other modifier you want), set the application_type to tp_mod_apply_to_entity. :grad:

Thank you.I also realize that i could just raise the natural health regen of such unit.Silly me




#1099024 Some question regard of modding with Corsix

Posted by LemonTree on 30 March 2019 - 12:33 PM

I thought it WAS possible.

But in a recent discussion, it seemed that it was not working...

I didn't try it myself, so I cannot provide any further input.

 

Brother LemonTree... You must follow the good-old method of trial and error :grad:

You mean the previous one with me right?.Im trying that out and will report if it worked




#1098803 Some question regard of modding with Corsix

Posted by LemonTree on 24 March 2019 - 03:05 PM

 

 

If so then how do i impletement entrench properly ?.I was instructed to have an entrench_ext and the two ability (all of which are copy from Dark Angel Thunderhawk),but it really doens't connect...

Whoa! I didn't know that you wanted... That!
Regrettably, the implementation of the Thunderhawk is VERY complex. I used at least 3 tricks to make it work properly + I overlapped the UI position for the ACTUAL entrench extension with the ability + the AI is UBER complex... And the AE is not easy to explain.

Brother LemonTree, it may seem to be a "simple" entrench technique, but believe me, this is NOT the case with the Thunderhawk.

I am unable to remotely guide you.

Ther is only ONE thing to do: Copy everything from the DA project, and start making the "adaptation" changes needed... :ermm:

Tell you what.

I will look into your mod. (By the way thanks for sharing!!!)

... But please do not expect much at this time point. My hands are full...

 

Is it no problem brother,all i really have to do is abandon the idea and try another new thing,which am gonna do xD.In that case i'm probably doesn't need to implement the FreeUI...yet.So dont sweat,if you have any feedback about my race feel free to share even if it is harsh




#1098367 Some question regard of modding with Corsix

Posted by LemonTree on 16 March 2019 - 04:11 PM

What do you mean?

 

1] To be re-researched later, under a specific condition? if so then yes, but you must use the code I used for Ahriman in Thousand Sons. WARNING: You must not change the values, because you will have CTDs. The method I used there is never used before, and you must know EXACTLY what you are doing - it is as complex as AE can get. :grad:

 

2] OR to be like an ability? If so,.... use an ability!! Buildings can also have abilities :p

Thank you very much brother,i think the ability is exactly what i need




#1096667 Some question regard of modding with Corsix

Posted by LemonTree on 03 February 2019 - 05:36 AM

Most possibly because in requirements, you have set addon 2 to REPLACE addon 1 :)

The solution is simply to add 4 max_troopers_squad_modifier, in addon 2.

Thank you brother,very cool




#1096394 Some question regard of modding with Corsix

Posted by LemonTree on 26 January 2019 - 05:36 PM

Unless you are talking about the IN-GAME music each races uses.

In this case, see into Unification_Bugfix/Data/scar/winconditions/Race_Specific_Themes.

So if this is the case, either use that wincondition, or the SCaR command is:

Sound_PlaylistClear( PC_Music )
Playlist_Manager( PC_Music, play_list, false, true, {min_Silence, max_Silence} )

If you need more, just ask.

Thank you, i will notice this when my race is stable enough to merge into Unification




#1092908 Some question regard of modding with Corsix

Posted by LemonTree on 04 November 2018 - 06:13 PM

 

Is adding faith take place only on the racebps ?

It seems... NOT! But this SHOULD be the case... See, I have never tested it outside Sisters.

You must experiment. If I were you, I would see ALL modifiers (and whatnot) that the sisters use, especially in their Faith Addons, and in the squads that create faith by time.

 

Here is a potential test: Choose an early squad, and in its ebps units, temporarily set a death_resource faith value (in health_ext) of 1000. So, create the squad, kill it, wait a bit, and re-try.

 

Nevermind that brother,i added a maximum faith modification into research and now it work fine and dandy