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Member Since 24 Jul 2014
Offline Last Active Apr 18 2019 07:46 PM

Topics I've Started

New around here and thought I'd throw my 2 cents in

24 July 2014 - 08:07 PM

How's it going? I just wanted to throw in a couple ideas and questions. Heh, pretty much i'd like to see a RebellionV2.0 plus a couple features.  I was wondering does this mod make much use of the corruption feature? To be honest i never played a Zann campaign so I'm not too familiar with it but I was wondering if it could be modified and used to simulate other things. Could it simulate a rebel insurgency on planets that might have supporters but are not formerly part of the Alliance? Rename the defillers or what ever they call them to "rabble rousers" or something. Or perhaps it could simulate the business influence of the CSA. One feature I really miss was the killable and defecting characters and the ability to name the ships from rebellion, i have already read how it is basically not possible, a shame. Had a couple of ships named for dead rebel heroes back in the day... The other thing I'd like to see someday would be the ability to capture ships. i thought I had read elsewhere that people were working on something like that but i'd think that surely if it was possible someone would have done that by now with how important it is to the alliance. Anyhow if anyone has any thoughts on that stuff then please discuss and stuff...

Hello, and Thanks,

24 July 2014 - 07:46 PM

Hi everyone its nice to be here! I was very excited to find a mod when I reinstalled eaw and found a mod that leaned toward the slower strategic gameplay from the older Rebellion so I want to give a big thank you to the mod creators!