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JarmoNator

Member Since 29 Jan 2006
Offline Last Active Jun 21 2013 09:28 PM

Posts I've Made

In Topic: Gaming Styles That Have Always Kept Me Irritated Or Wondering

27 June 2007 - 05:50 AM

lol, you guys are just mad because you suck at strategy games and can only beat the easy ai. you just want everyone to play like you do, facist nub...


*shouts in a silence* Found one!

FASCIST? Do you even know what you type? Did you even read my text? I hardly believe. Listen fella, did I mention something about forcing or asking other people to play like me? NO! And if I suck, big deal, I'm having fun! READ THE TEXT!


Rushing IS a strategy.
You've just said yourself that its a risk because you're concentrating on building attack forces and not defense, so if you (as a turtler) concentrate on building defense forces you can defeat their attack force.

Then you can either get your own attack going or just keep bolstering your defence so you can have the long game you want.

I also prefer to get a good game going instead of rolling over the enemy/being rolled over myself inside 7 minutes, I tend to churn out tanks to counter their rush attack and then get some defenses up while they're trying to build a second attack. By that stage you should be in a position to wipe out their next attack and then move in if you want.
If you're against someone who just builds tanks and you get yourself set up to flatten them as they attack then they'll find it very hard to catch up to you.

Sometimes I might want a quick game, in which case rush games are handy.

Your way is no better than theirs, if someone wants to have a fast an exciting game then you sitting on your ass is going to be annoying isn't it?
There's two sides to everything.

Realistically there should be a quick game lobby and a normal lobby so people can play with like minded people instead of whoever you are automatched with.


You're somewhat right. There should be lobbies everywhere for all kinds of players to avoid such conflicts. And my point wasn't to praise my strategy or else, nothing but an opinion. You have good points, and I thank you from them :xcahik_:

In Topic: SAGE code = hard

13 November 2006 - 02:00 PM

Coding Gens is pritty easy.


So is the hexadecimal system, I consider it easy, but I dunno the others xD (sarcastic)
For some, yes. For others, no. Remember: it depends from the person.

you know what, sure, i'd be willing to give it a shot. Im still new at the modding but i should atleast be able to help you get going.

Jubilations! There's still exists a spark of hope. I thank you.
...But how to start? Chatting?

In Topic: SAGE code = hard

13 November 2006 - 06:06 AM

Coding this game really sucks. I've had to learn to do stuff on my own and i've gotten fairly good at it. But theres so much stuff coding-wise i could only wish to do.


Indeed. I'd really like to get my project to even a little start. Then it could be even shown, e.g. screenshots and stuff; the cameos and story won't possibly make an impression to people alone... and I would really need a coder. If not to the coding, at least teaching. Say, you have your project, eh? Any time to consume to save the day of a desperate modder? x3

In Topic: RenGen

02 October 2006 - 07:27 PM

Hi, I dont know if this is the right place to ask if people want to join my mod. Called RenGen, AKA Renegade Generals. It is about the game C&C Renegade being placed in the C&C Generals universe. And, I cant do this alone. I have already skinned the buildings so that doesn't mean that oher people have to do all the other work.

So, I am looking for a coder or 2. A mapper, and a animator. Be advised that this is the mod before the mod. When I get my C&C Generals Zero Hour back, I plan on doing the mod for Zero Hour. So that means that this is Generals normal. I have the feeling that people don't want to join anymore :D .

Well, time to watch if anybody wants to help :p .


Not bad, not bad at all. Though, it looks more like a barracks than a power plant to me ;)
But still: this is good work! Keep it up ^__^

In Topic: grayed out unit

04 September 2006 - 06:17 PM

PROBLEM SOVLED


make a new ini file in data/ini/object name it according to your unit and copy the code from FactionUnit.ini


That won't work... at least with me, and I have the same problem.