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asterix120

Member Since 10 Jun 2018
Offline Last Active Nov 22 2020 02:38 PM

#1110150 Stomp Stomp Stomp (V0.2 Alpha)

Posted by asterix120 on 07 July 2020 - 07:36 PM

I hope that nevertheless you will someday return to this mod. Because it turned out very cool.


#1104300 Fallen Angels Beta Thread

Posted by asterix120 on 17 October 2019 - 02:21 PM


FA seduce imperial planets. No cultists. At headquarters, we are building a planetary defense forces detachment (10 people) (additional weapons with shotguns and grenade launchers)

will be used until the end of the game as a garbage detachment taking mass.

Brother asterix120, can you explain it? I think I got it, but please make it more clear, so that I have no doubts.

And thanks for the detailed Tier progression!


 

Well, since space marines are limited in quantity to the maximum.
We need a cheap and weak detachment that will create mass.
He is kind of weak, stupid, but there are a lot of them.




#1104285 Fallen Angels Beta Thread

Posted by asterix120 on 16 October 2019 - 02:56 PM

I thought about it. There are not so many fallen, and they are not going to be huge armies. Let's just say why not limit the Space Marines to the maximum

ΠΆ1

FA seduce imperial planets. No cultists. At headquarters, we are building a planetary defense forces detachment (10 people) (additional weapons with shotguns and grenade launchers)

will be used until the end of the game as a garbage detachment taking mass.

+ apostle

The apostle has magic that makes enemies fight each other. Detects Invisibility.
 
Barracks - tactical detachment (3 squad)(4 people) (flamethrowers (t1), rockets (t2), plasmagan (t2), sniper rifle (t3),? Gravgan? (T4) wolkite (t4, relic)
 
fragmentation grenade upgrade
Building with improvements - opens flamethrowers, standard improvement on a sword, plasma, pistol to commanders.
T2
 
Barracks
+2 to the unit of the fallen = improved crack grenades, you can add champions to the units.
Fallen angels lord
 
Havoks (8 people) (heavy bolter, lazgun, plasmagun, rockets, something cool on t4) Can I build 1? detachment.
 
Melee squad (favorites?) (8 people?) - 1! squad. (improvement on power claws?)
 
Armory - + hp second improvement. + damage, improvement increasing the range of attack of the fallen, + to additional weapons.
 
  Technique How not to try nothing new here

Rhino Hell Blade  Dreadnought Razorback

 

The building where we are building an apothecary, standard bearer, sorcerer. Improvement on hp commander, spells for the sorcerer.

 

T3
+2 to the fallen (8 people) and increase in the number of troops in PDF
 
Barracks + Fallen Deathwing Terminators (copy of the original) (1 squad)
 
Technique Predator Avenger
 
Armory 3! improvement on hp fallen. The second is for damage. Improvement making the fallen invisible.
 
A separate improvement by making the commander invisible?
 
T4
 
The fallen 10 people. teleport to terminators? The ability to build Astelyan (a nominal hero as in TA)
 
 
Improvement making invisible apothecary and standard bearers? and 3 damage improvements.
 
Improvement on HP planetary defense forces? (As for me, they should be a garbage detachment that the player will use until the end of the game and it is obvious that they need an up at t4 so that they remain in demand)
 
Land Raider technique (once again) Predator (yes, on T4, Predator is not needed garbage version) Whirlwind Thunderhawk

 

In general, my initial thoughts are as follows.




#1104278 Fallen Angels Beta Thread

Posted by asterix120 on 16 October 2019 - 12:46 PM

partially designed the concept in my head.
I'll write in the evening. This Google translator needs to be tormented.