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Member Since 03 Jul 2018
Offline Last Active Mar 13 2019 04:15 PM

Posts I've Made

In Topic: Some ideas about new units,powers and buildings

11 March 2019 - 04:09 AM

Looking at list of what to add, I'd say the Russian faction don't have a unique infantry unit like the Chinese or Latin Confederation. How about a something like an improved/better version of a Conscript? Something like this:
Red Guard
Has increased range and damage compared to the Conscript with it's AKM rifle. It's HP is slightly better but not much.
Also, I guess this has been thrown around a lot by some community members but I find the Russians not having a heavy T3 tank compared to the Chinese a little out of place? I would suggest giving them the Apocalypse tank back, not the 3.0 version but 2.0 as while it was powerful it could still be overwhelmed easily. Plus the 2.0 version fitted the aesthetic of the real life IS-2 heavy tank from world war 2 with a mammoth tank makeover. If there needs to be a limitation to it for balancing reasons how about requiring the War Factory, Palace and Industrial Plant?
The one in 3.0 could still be the secret stolen tech one but labelled as a Prototype? 
I'm gonna look for other things to suggest but as always these kinds of things can be shot down by the MO team due to balancing, time constraints or development time required for them. Either way I'm loving the game and appreciate mods like this that keep C&C alive!

Subfaction-specific T1 infantry is nothing more than a pointless gimmick.That will never materialise.

As for the Apoc,please no.Russia does not need it all in it's tech tree.

Well from what I wrote I guess I'm suggesting a buff to Russia but I was going in the direction of just adding a new unit.
The RA3 style Tesla Trooper would be cool but what about a Spetsnaz unit? I think in 1.2 it had them but they were pretty much a Seal clone? If for uniqueness it has an assault rifle/grenade launcher similar to the Chinese cyborgs but not as powerful, they can swim and for attacking buildings they call in airstrikes like Boris/Morelez but like they were in OG YR game and not one hit kills and needs to be closer unlike Morelez. Could play around in the lore that Morelez was trained by Spetsnaz that's why their similar somewhat.
Also in matches/skirmish is it possible to have an option for basic superweapons only like Iron Curtain or Chronosphere? If it's not a pain to code?

Really?That is practically the last thing Russia needs now.You know how powerful it feels while playing.This proposed Spetznaz will simply make it broken.

Also,this reminds me of a discussion me and my pals were having a couple of days ago.A few fellas said that EA could be given Special Forces units like the Jegertröppen.The rest of us found the idea to be crazy,cuz EA right now is simply nuts.

In Topic: Some ideas about new units,powers and buildings

11 March 2019 - 03:59 AM

Here is an idea for a new stolen tech unit for Foehn,obtained from Epsilon.

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

10 March 2019 - 04:20 PM

So after some thinking,I came up with this little idea for a potential stolen tech unit for Foehn.Attached File  Stolen Tech.doc   20.5KB   76 downloads

In Topic: Mental Omega Fan Art

29 January 2019 - 12:53 PM

Damn,that looks like a Rahn-Brute hybrid.

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

24 January 2019 - 12:42 PM

Can the risen inferno and tech expansion post repair aerial units, or just the crane? I never paid attention to those.
And the flying aerial-unit-only repair thingy would fit in WoC in my opinion.

Not sure,will have to check on that.

As for that,the Aerial Support Vessel (ASV) could indeed help Coronia,but WoC would benefit more from a PAC style T3 monster.