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Yakubu

Member Since 18 Feb 2006
Offline Last Active Mar 20 2006 04:54 PM

Posts I've Made

In Topic: Ideas anyone?

24 February 2006 - 08:31 PM

Is this mod dead, because there have'nt been any replies for a month. Anyway, heres some ideas to make factions a bit more unique. I'm not a historian or anything so this may not be exactly accurate.

Americans:

Musketeer:

Cost: 150
HP: 100
RAt: 10 (gun)
MAt: 15 (bayonet)
Block Formation - Melee damage only, big bonus against cavalry, immobile

Native Mercenaries:

Cost: 200
HP: 100
RAt: 5 (throw spear)
MAt: 20 ( spear)
Invisible when standing still and moving through forests

Hussar:

Cost: 500
HP: 140
MAt: 25 (sword)
Wedge Formation - +25% damage, -25% armour

Native Mounted Mercenaries:

Cost: 400
HP: 120
RAt: 15 (bow)
MAt: 15 (axe)

Cannon:

Cost: 1000
Extremely powerful, but must deploy before attacking
Grapeshot - Wide area of damage, excellent against troops, poor against buildings

Gattling Cannon:

Cost: 1200
Devastating to troops, poor against buildings

---------------------------------------------------------------------------------------------------------------------

Japanese:

Imperial Riflemen:

Cost: 100
HP: 80
RAt: 5 (gun)
MAt: 10 (bayonet)

Samurai:

Cost: 400
HP: 180
MAt: 40 (sword)

Samurai Cavalry:

Cost: 700
HP: 240
MAt: 30 (spear)
Wedge Formation - +25% damage, -25% armour

Cannon:

Cost: 1000
Extremely powerful, but must deploy before attacking
Grapeshot - Wide area of damage, excellent against troops, poor against buildings

Rocket:

Cost: 2000
Apocalypse type damage, but must deploy before attacking, and very slow rate of fire

----------------------------------------------------------------------------------------------------------------

British:

Redcoats:

Cost: 200
HP: 120
RAt: 15 (gun)
MAt: 20 (bayonet)
Block Formation - Melee damage only, big bonus against cavalry, immobile

Highlanders:

Cost: 300
HP: 160
RAt: 15 (gun)
MAt: 35 (bayonet)
Block Formation - Melee damage only, big bonus against cavalry, immobile
Skirmish Formation - +25% damage, -50% armour

Highland Berserkers:

Cost: 200
HP: 300
MAt: 160 (sword)
Come one at a time
Attack has a damage radius

Dragoons:

Cost: 700
HP: 140
RAt: 20 (gun)
MAt: 20 (sword)

King's Cavalry:

Cost: 700
HP: 240
MAt: 30
Wedge Formation - +25% damage, -25% armour

Cannon:

Cost: 1000
Extremely powerful, but must deploy before attacking
Grapeshot - Wide area of damage, excellent against troops, poor against buildings

---------------------------------------------------------------------------------------------------------------

Spanish[u]

Peasants:

Cost: Free
HP: 50
MAt: 5 (pitchfork)
Can repair buildings

Pikemen:

Cost: 100
HP: 120
MAt: 15
Phalanx Formation - +50% armour, -50% speed, big bonus against cavalry

Skirmishers:

Cost: 150
HP: 80
RAt: 15 (pistols)
MAt: 20 (sword)
Invisible when standing still in forests

Cuirassiers:

Cost: 400
HP: 120
MAt: 20 (sword)
Wedge Formation - +25% damage, -25% armour

Lancers:

Cost: 1000
HP: 300
MAt: 40 (spear)
Wedge Formation - +25% damage, -25% armour

Cannon:

Cost: 1000
Extremely powerful, but must deploy before attacking
Grapeshot - Wide area of damage, excellent against troops, poor against buildings

In Topic: What is lotr.csf?

22 February 2006 - 04:33 PM

Oh I was thinking of the arrow firing Keeps that Gondor and Isengard get. That makes more sense now. BTW, thanks for the help everyone. ;)

In Topic: What is lotr.csf?

21 February 2006 - 10:44 PM

I re-installed and patched the game, and I've added the strings to the lotr.csf file. I think one of the other problems might have been how many builldings I gave to the new faction. I just added a building foundation and a camp, but in the guide (although that was editing Gondor, whereas my faction is based on Mordor), Keeps and Farms were also added to the list for the new faction. But Mordor doesn't get a keep, and I don't understand why only Keeps were added and not other buildings. The guide isn't very clear at some times. Anyway, could someone help me please!!!

In Topic: What is lotr.csf?

20 February 2006 - 07:15 PM

I'm not exaclty sure how to fix this problem though... Could I have some guideline on exaclty what to do. I think I also did something really stupid..... I haven't made back ups of the files and then instead of saving the file as lotr.csf I tried saving it as English.BIG I think that was a BIG mistake.... I get a different error message now like this :Posted Image

In Topic: What is lotr.csf?

20 February 2006 - 01:15 PM

Okay, I've sorted the problem with the CSF file. But now when i try to start my game, after adding the strings, it doesn't work. I'm not sure how to fix this, here's a pic : Posted Image

Can anyone help me?