Is this mod dead, because there have'nt been any replies for a month. Anyway, heres some ideas to make factions a bit more unique. I'm not a historian or anything so this may not be exactly accurate.
Americans:
Musketeer:
Cost: 150
HP: 100
RAt: 10 (gun)
MAt: 15 (bayonet)
Block Formation - Melee damage only, big bonus against cavalry, immobile
Native Mercenaries:
Cost: 200
HP: 100
RAt: 5 (throw spear)
MAt: 20 ( spear)
Invisible when standing still and moving through forests
Hussar:
Cost: 500
HP: 140
MAt: 25 (sword)
Wedge Formation - +25% damage, -25% armour
Native Mounted Mercenaries:
Cost: 400
HP: 120
RAt: 15 (bow)
MAt: 15 (axe)
Cannon:
Cost: 1000
Extremely powerful, but must deploy before attacking
Grapeshot - Wide area of damage, excellent against troops, poor against buildings
Gattling Cannon:
Cost: 1200
Devastating to troops, poor against buildings
---------------------------------------------------------------------------------------------------------------------
Japanese:
Imperial Riflemen:
Cost: 100
HP: 80
RAt: 5 (gun)
MAt: 10 (bayonet)
Samurai:
Cost: 400
HP: 180
MAt: 40 (sword)
Samurai Cavalry:
Cost: 700
HP: 240
MAt: 30 (spear)
Wedge Formation - +25% damage, -25% armour
Cannon:
Cost: 1000
Extremely powerful, but must deploy before attacking
Grapeshot - Wide area of damage, excellent against troops, poor against buildings
Rocket:
Cost: 2000
Apocalypse type damage, but must deploy before attacking, and very slow rate of fire
----------------------------------------------------------------------------------------------------------------
British:
Redcoats:
Cost: 200
HP: 120
RAt: 15 (gun)
MAt: 20 (bayonet)
Block Formation - Melee damage only, big bonus against cavalry, immobile
Highlanders:
Cost: 300
HP: 160
RAt: 15 (gun)
MAt: 35 (bayonet)
Block Formation - Melee damage only, big bonus against cavalry, immobile
Skirmish Formation - +25% damage, -50% armour
Highland Berserkers:
Cost: 200
HP: 300
MAt: 160 (sword)
Come one at a time
Attack has a damage radius
Dragoons:
Cost: 700
HP: 140
RAt: 20 (gun)
MAt: 20 (sword)
King's Cavalry:
Cost: 700
HP: 240
MAt: 30
Wedge Formation - +25% damage, -25% armour
Cannon:
Cost: 1000
Extremely powerful, but must deploy before attacking
Grapeshot - Wide area of damage, excellent against troops, poor against buildings
---------------------------------------------------------------------------------------------------------------
Spanish[u]
Peasants:
Cost: Free
HP: 50
MAt: 5 (pitchfork)
Can repair buildings
Pikemen:
Cost: 100
HP: 120
MAt: 15
Phalanx Formation - +50% armour, -50% speed, big bonus against cavalry
Skirmishers:
Cost: 150
HP: 80
RAt: 15 (pistols)
MAt: 20 (sword)
Invisible when standing still in forests
Cuirassiers:
Cost: 400
HP: 120
MAt: 20 (sword)
Wedge Formation - +25% damage, -25% armour
Lancers:
Cost: 1000
HP: 300
MAt: 40 (spear)
Wedge Formation - +25% damage, -25% armour
Cannon:
Cost: 1000
Extremely powerful, but must deploy before attacking
Grapeshot - Wide area of damage, excellent against troops, poor against buildings
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Yakubu
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In Topic: Ideas anyone?
24 February 2006 - 08:31 PM
In Topic: What is lotr.csf?
22 February 2006 - 04:33 PM
Oh I was thinking of the arrow firing Keeps that Gondor and Isengard get. That makes more sense now. BTW, thanks for the help everyone.
In Topic: What is lotr.csf?
21 February 2006 - 10:44 PM
I re-installed and patched the game, and I've added the strings to the lotr.csf file. I think one of the other problems might have been how many builldings I gave to the new faction. I just added a building foundation and a camp, but in the guide (although that was editing Gondor, whereas my faction is based on Mordor), Keeps and Farms were also added to the list for the new faction. But Mordor doesn't get a keep, and I don't understand why only Keeps were added and not other buildings. The guide isn't very clear at some times. Anyway, could someone help me please!!!
In Topic: What is lotr.csf?
20 February 2006 - 07:15 PM
I'm not exaclty sure how to fix this problem though... Could I have some guideline on exaclty what to do. I think I also did something really stupid..... I haven't made back ups of the files and then instead of saving the file as lotr.csf I tried saving it as English.BIG I think that was a BIG mistake.... I get a different error message now like this :
In Topic: What is lotr.csf?
20 February 2006 - 01:15 PM
Okay, I've sorted the problem with the CSF file. But now when i try to start my game, after adding the strings, it doesn't work. I'm not sure how to fix this, here's a pic :
Can anyone help me?
Can anyone help me?
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