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Dickenson

Member Since 27 Jul 2018
Offline Last Active Jan 20 2024 08:39 AM

Topics I've Started

broadcast stealth help

14 August 2021 - 04:31 PM

I have found tutorial for broadcast stealth from radspakr here https://www.the3rdag...tem-340?addview

 

But i need some help.

 

1. i have noticed that around my hero are stealthet not only units but also buildings. Can i change it somehow?

 

2. If he is alive, nearby units and buildings are stealthed. When he goes away from them, they are visible again. But problem is, when hero dies near units or buildings. In this case they remain stealthed also after his death.

    Have you some sugestions where is the problem?


FireWeaponWhenDeadBehavior problem

14 January 2021 - 06:24 PM

Hi guys.

 

i have some problems with my mod. 

 

I have create new spellbook power for isengard. It is upgrade so i use upgrade_anduril upgrade. After purchasing this spell (upgrade) the citadel should summon small forges (IsengardOutpostForges) that make additional money. I have added this code to isengardoutpostkeep.ini :

 

 
    Behavior = FireWeaponWhenDeadBehavior FireDeadTag
        DeathTypes    = ALL
        StartsActive    = Yes
        DelayTime        = 0
        DeathWeapon        = DestroyOutpostForges 
        WeaponOffset    = X:0 Y:0 Z:0    
    End
 
And here is code for weapon:
 
Weapon DestroyOutpostForges 
    RadiusDamageAffects    = ALLIES SELF
    ;FireFX                = FX_GandalfBlast
    DamageNugget
        Damage        = 300000
        Radius        = 100.0    .
        DelayTime     = 0.0
        DamageType    = SIEGE    ; ffs
    
        SpecialObjectFilter        = NONE +IsengardOutpostForges +IsengardOutpostForgesBuilder
        DamageScalar  = 10000% NONE +IsengardOutpostForges +IsengardOutpostForgesBuilder
        DamageScalar  = 0% ANY -IsengardOutpostForges -IsengardOutpostForgesBuilder
    End
End

 

As i started the game, everithing was fine. When was the citadel destroyed, it was destroyed also forges. But when i started the game again nothing had happened. 

Do you have any suggestions how to use fireweaponwhendeadbehavior code? Should i change something in IsengardOutpostForges.ini ?


Morgul sorcery texture settings in 3Ds Max tutorial

04 October 2020 - 06:51 AM

Here are the settings for Morgul sorcery in Bfme1.

 

Model and textures are from bfme2.

 

Model: mbfsorcery

 

Stage 0 texture: morgulsorceryfx

Stage 1 texture: minasmorgulfx2

 

Material emisisve RGB 40 86 56

 

Geometry settings:

Normal

2 Sided

 

In Detail color you can chose Scale or Scale 2x (see pictures)

 


Gandalf wizard blast question.

30 September 2020 - 10:41 AM

When you purchase upgrade Gandalf the White in Gondor spellbook and Gandalf will die, after next revive his ability Wizard blast is recharging from the start. Others spells are fine.

Can anyone tell what code do this thing?