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arandompersons

Member Since 04 Aug 2018
Offline Last Active Sep 19 2023 11:10 AM

Posts I've Made

In Topic: Some ideas about new units,powers and buildings

26 April 2019 - 03:40 AM

well... heres a few... ideas i guess...

 

Euro Alliance: Chasm Tower

 

Description...

Well... Steins-Tech is at it again with these new tall... ominous.... towers..... and thanks to the exceeding performance of the charon tank, it only seemed appropriate to create an actual "chrono" based defense structure. but due to production limitations, these towers were rebuilt out of prism towers, with some adjustments. the defense itself is an artillery base defense with no minimum range that can completely remove of any matter from existance. but it generally takes awhile to recharge and fire again... their power drain is moderate but nothing extreme, they boast moderate durability and are quite compact in size, in comparison to the grand cannon...

 

stats:

Cost=1750

Strength=800

Armor=Concrete

Range=10

RoF= something slow....

Design= something like a prism tower.... no co-linking between towers sadly.

Power=-485

Size= a single tile. (1x1) Or 2x2 if it looks cooler as a bigger structure.

Weapon= same as charon tank, can't affect buildings or air units.

TechLevel=10

Prerequisite=uh, forgot what its called. allies T4 building.... thingy... other than the ore purifier... + Shield Command

Damage=N/A, works like charon tank, enemy removed/insta killed instead of indirect damage.

 

i got a few more if anyone wants to hear em. just ask. but i hope someone likes this idea, none-the-less


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

20 December 2018 - 09:01 PM

aw man.... has anyone ever beaten the superweapons challenge? i can't even get close on easy -_-

 

kinda wish the a.i in the mission: dance with blood, would produce some units here and there. just for a bit of a hand... its hard having to ready up about 10 geheena platform things just to repel those kirov hordes... and then darn tanks firing up the cliff face >_< but either way... its fun. just haven't gotten past the last 1:40 mark on the timer. also. will we ever get the background music for that mission as playable music in-game? it sounds nice ^_^

 

mission: relentless, oh god... i end up getting bombarded to bits right around the final minutes of the weather controller activating. i also get my butt handed to me early on. but thats probs my fault for charging at a horde of apocalypse tanks i think they are :L but i'll figure a way out to fend em off. eventually.


In Topic: anyone got any tips for beating foehn a.i's with any of the allied factions?

17 December 2018 - 09:23 PM

thanks for all of the help. i gotta try some of these things :O


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

24 October 2018 - 02:35 PM

I need to question this : Why would defenses have one of the best armor quality when their 1x1 size already made them far tougher than most other structures anyways? Because you know, Westwood AoE logic and all that

uh... i can't explain that :L but i don't mind seeing defenses being more relevant. its somewhat of a yin-yang currently. theres somewhat of a balance now... but it could do with some ironing out if people keep complaining about it.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

24 October 2018 - 02:29 PM

Not again please.

 

oh gosh. what could you possibly have to say -_-

 

 

Can we discuss the defense spam in team games, especially in 3v3 and in 4v4

i find that quite opposite dude. barely anyone uses defenses these days. the last thing we need is to punish those that play defensively. also it would entirely destroy last bastions and euro alliances defensive themes. not completely but it would hurt em hard.

Do you even multiplayer? Since last patch i noticed a massive increase of tower rushes and basecrawls happening in MO - May watch Glioper's stream from time to time.

 

actually. yes. also youtubers are just streamers. what they experience may not be what others experience... i'd also appreciate some proof of the excessive basecrawling. and not just videos. some basic statistics/charts would be nice. nothing overboard but at least a basic tally on how many players you verse who basecrawl ya.

 

 

the amount of tower spam becomes kind of unbearable

seriously...? not what i see anyways... usually people just pump out big armies. defenses aren't that OP. in fact, they are slightly underwhelming to all of the removal alternatives and downsides but they are fairly balanced currently

Sorry to blow your bubble, but with recent changes defense spam is a super viable alternative, if map allows basecawling.

 

to counter that. making an army or taking preventive measure is still viable. especially navy seal + ifv rushing is still adequate. same with T1 rushes, miner harassment and spies can be useful if managed right.

 

which makes rush tactics not worth the risks

T1 rushing is currently pretty used in the meta. especially from USA. and trust me... seals + ifvs are already powerful and annoying enough, nerfing defenses would make this combo near unbeatable.

And early game is the only good part im probably at, so i can with clear heart tell you that couple of well placed defenses can easily deny/delay rush to point where you can counter it without problem.

 

defenses have their limits. just cause you got a few setup doesn't mean much. also defenses don't delay it by much as ifvs + seals can simply outrun defenses, if managed correctly. simply charging in head on is obviously going to have dire consequences.

 

if any team mate can simply build some towers in seconds. Also Tower crawl it in my opinion way too good at the time especially prism towers and neutralizers.

maybe its not a problem with the defenses its a problem with you then. you gotta make an army and control it well. sometimes, be defensive on your own part. also theres quite a few counters to most early game defenses, including, the siege infantry, such as mortar quads, siege cadres and a few other early game siege units. also you can go around them. get creative!.... but within reason!

Once again, im going to ask, do you multiplayer? In team games basecrawl is even more annoying to deal with - to the point where some of players disable Build Off Ally to handle this mess.

 

basecrawling isn't so bad. use artillery units, you can rush em. also T1 rushing is still viable. so is miner harassment as said before. you can easily prevent/negate basecrawling. its usually a matter of perception, intelligence and luck. perception for seeing a way around, intelligence for micro managing ya army and making combos and luck... is self explanatory

 

 

Sonic emitter not sure why this one was buffed last patch some people already seems to think it was already the best, I would propose to reverse the change, also dame its lithe tanks seems a bit high.

sonic emitters weren't that grand last patch. they took a few shots to gun down infantry in comparison to pillboxes etc, easily leaving then weak to their own factions T1 infantry rushing. its a good adjustment in my opinion. also since we got neutralizers, we don't really need sonic emitters as much late game so the buff should help keep em viable late game.

Sonic Emitter is arguably one of the best T1 defenses, despite power cost. Damage + ambient + railgun mechanic = You are capable of removing infantry attacks with ease. Esspecialy in early.

 

this. is a good thing, they had problems last patch with em being more of an anti tank weapon than an anti infantry weapon due to their low damage. with the damage set to a higher amount, it should give em slightly more crowd control early on. after all. foehn is excellent at T1 rushing if combo'ed in right.

 

 

strike nest could need a damage buff against fling infantry it looks a bit stupid if Norio and his 20 rocketeers killing you tec wile being shot by some strikes and nothing happens.

thats you you have sodar arrays. just activate the deploy ability on them after sending them somewhat near to a shrike nest. it will boost their damage. they do have good range so it doesn't have to be perfectly near shrike nests. also make sure you make some terratrons i think they are called. they are extremely effective for taking out air units.

DID YOU KNOW THAT even with Sodar Array Shrike Nests get outDPS by other T1 anti air defenses?

 

hence why terratrons are an awesome AA counter. geez. you are making me look good with your... well... incompetence. sorry for being rude. but wow... i'd except you to know that AND take it into relevance. :O

 

prism, inferno, railgun …  could need a major hp nerv (like 25-30%) in my mind to ensure you can take than out faster if you have a reasonable strike group at hand. Prism towers should lose the elite attack animation were the attack 2 extra target for some damage theory were buffed enough with the veterans buff, it doesn’t fit then anyway.

WHAT! a 25 to 30% hp nerf... are you joking? like. seriously...? they really don't need a nerf. they aren't even OP. they gotta be strong you know. we can't just depend on nothing but T1 and T3 defenses. we still need strong T2 defenses dude.

We dont need HP reduction for towers, we need increase in warheads of some units against defenses. So you wont need specialized siege all the time to breach through.

 

warhead buff? no thanks. defenses can only engage em when they are around 45% on their way to their destination. easily leaving shrike nests and gattling cannons exceptionally vulnerable to warheads already. also note that the 2 best artillery units in game are submarines. with warheads.

 

Neutralizers can they get a small decrease in building damage to get the more in line with the others?

nah. they are fine :L most foehn players dont base crawl as much these days so i can't see it being much of an issue.

Oh my sweet summer child

 

 

uh, you have a child? congratz. i guess :L

 

putting it simple. i reckon you can solve alot of these problems by learning about siege units :O or harvesting alot of ore early game to be able to make big armies. if you are still struggling. try playing USA  or something. they are pretty OP currently so you should be able to pick em up easy and not have any major difficulties with em. its not a matter of having to get completely better at the game but learning more should help you combat at least some of those problems you have currently.

The fact that you are attempting to school one of rather skilled players by telling him to learn about siege units or switch factions is making me question a lot of things.

 

um. and "how" am i meant to know this person is some... "veteran"... is this person really a veteran? i know even experienced people have problems... but having issues with structures seems awkward... 1 person "had" complained about it here ( as far as i have seen so far ) so i was expecting the problem to breeze over and then you come along and bloat it out even longer, forcing me to create this overlong post. ( now i'll probably get told off since i have to listen to OfficialLolicon since that persons had a hard time reading the small text :L and people also get hasty when i gotta type something this long. )

my apologies public... but i gotta reply accordingly :L