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need my speed
Member Since 22 Mar 2006Offline Last Active Apr 23 2023 11:22 AM
About Me
About me...Change one letter and you've got abort me...Now what to type here...
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- Group Hosted
- Active Posts 1,290
- Profile Views 13,031
- Member Title For Soviet people!
- Age 29 years old
- Birthday February 28, 1995
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Gender
Male
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Location
European Union (Magna Batavia)
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Interests
I will die for our cloth! / I wonder, why can't we Libya peace?
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- Additional Nicknames nlspeed
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#1085707 Clean2Antarctica: A quest for change
Posted by need my speed on 29 June 2018 - 02:32 PM
#1081008 MO 3.3 // Campaign, Cooperative & Challenge Discussion
Posted by need my speed on 25 March 2018 - 02:45 PM
Crossposting from the bugs topic because this actually veers into mission discussion instead of bug reporting:
Playing 'Heaven or Hell', I can order a unit to move into this automobile - and then I lose control of this unit forever.
Also, it's maybe a bit silly that the Allied base in the south-east corner is considered to be an enemy base until I capture the Port Authority building. Shouldn't it revert to my control when Tanya reaches it?
The Stormchildren blowing up targets that were already destroyed was also a bit silly.
Should the Typhoon Submarines be present during the entire mission, I wonder? They only spawn after capturing the Port Authority building, but that might be odd?
I really didn't need SEALs to deal with them, though; Tanya works perfectly fine.
And why couldn't my Engineers capture the Coal Plants?
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#1058234 I wonder if we could make a mission based on what might have happened in the...
Posted by need my speed on 13 May 2017 - 11:30 PM
But question is, how do we make a mission like that but still be respectful to those that lost their lives in the real-life attack?
How do you create Wolfenstein / Call of Duty / Red Alert 2 / whatever, but still be respectful to those that lost their lives in WWII?
- Initiate likes this
#1057985 Patch 3.3.2 Proposed Changelog
Posted by need my speed on 11 May 2017 - 04:42 PM
That doesn't render his point invalid though. The conversation on the last few pages is just ridiculous, with posts such as 'your posts are a joke', without any reason or argument. It reeks of (very misplaced) elitism.
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#1043644 MO 3.3 // Campaign, Cooperative & Challenge Discussion
Posted by need my speed on 19 December 2016 - 02:11 PM
A general observation I have is that way too many missions rely on keeping certain critical units alive. That, combined with map design that, for example, hides Terror Drones underneath trees, and especially combined with the inability to save, makes many missions just an exercise in frustration. You have to know what's going to happen and what is where beforehand. I, however, am a very slow player, and I like to explore every nook and cranny of a map. So I'm afraid the campaign still isn't really something for me - yes, it is certainly doable on Easy (at least, the half a dozen or so missions that I tried), but... But it isn't fun, not for me.
It's fun, for those who like a challenge, who like to beat sneaky tricks, who like to prevail despite this and that and whatnot. But I just want to play at my own pace, exploring, observing, appreciating the design, the logic, and the story. I don't want to feel rushed, tense, or replay the exact same thing over and over because I didn't follow an optimal pathway.
This isn't really criticism, mind; again, the missions are designed very well - just not for the kind of player that I am, I suppose. Or maybe the lack of a save feature is the main thing, and I am just reasoning the rest around it. Who knows.
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