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need my speed

Member Since 22 Mar 2006
Offline Last Active Jun 28 2022 07:09 PM

#1085707 Clean2Antarctica: A quest for change

Posted by need my speed on 29 June 2018 - 02:32 PM

Hey people! I'll be going on a 'quest for change': https://www.clean2an...-and-millenials
That is, a sailing trip with a tallship ( https://en.wikipedia...rgenster_(ship)) from the Netherlands to the Canary Islands, from the 24th of August to the 20th of September. The ship will sail on to Antarctica, where it will drop off a couple that made a vehicle completely out of plastic and other reusable / sustainable things (e.g. solar panels for energy); the Solar Voyager ( https://www.clean2an...g-solar-voyager ). This couple will drive the Solar Voyager to the geographical South Pole, where it will conduct some research.
Why? Because one day this entirely ordinary couple - could be you! - turned over their trash bin, saw a lot of 'useless' plastic, and wanted to change this. So they took their plastic, and despite everyone saying how impossible it is, they now have this whole journey planned out. The sailing voyage consists of six parts (e.g. from the Netherlands to the Canary Islands) and on each part 20 students from all over the world (amongst which myself) will work on sustainability projects for certain companies.
But it's not only about multi-national corporate chemical industries or such - it's also about you. They hope to inspire people to look at their own actions; you can shower a minute shorter, or a degree colder, or eat less meat, or not throw plastic away into nature... They are engaging with parties ranging from huge multi-nationals to little children in Africa. Imagine yourself entering a company like Royal Dutch Shell - what could you possibly achieve there? But they have done things like that, with success! And I, and other students, are doing so too, with success!
In order to fully utilise their reach, to truly inspire each and everyone to work towards a sustainable world, they need more than just the two of them and all the amazing things they have achieved so far. I truly think they and their can-do mentality is one of the best ways to get these huge companies to change and to inspire the whole planet. I mean, you can see the results already - they are in National Geography, they are weekly on (Dutch) television, they have these huge companies that have committed themselves to change, it's quite amazing. Therefore, I would like you to ask to donate here, if you wish: https://www.sublimed...s/select_reward (obviously, if this is against a rule, I can remove it - I just think it is a very important thing for the world, as everyone can change a tiny thing to better the world, and aside from that, it is an interesting and inspiring idea, which is why I thought I'd make this post)
Working towards a sustainable future does not mean 'decreasing living standards' or 'having a less convenient life' or anything like that. It is not a negative. What if seven billion people made one tiny tiny change? That adds up! So finally, above all, take a look at your own lifestyle - what tiny tiny change can you make to improve the world?

#1081008 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by need my speed on 25 March 2018 - 02:45 PM

Crossposting from the bugs topic because this actually veers into mission discussion instead of bug reporting:


Playing 'Heaven or Hell', I can order a unit to move into this automobile - and then I lose control of this unit forever.




Also, it's maybe a bit silly that the Allied base in the south-east corner is considered to be an enemy base until I capture the Port Authority building. Shouldn't it revert to my control when Tanya reaches it?

The Stormchildren blowing up targets that were already destroyed was also a bit silly.

Should the Typhoon Submarines be present during the entire mission, I wonder? They only spawn after capturing the Port Authority building, but that might be odd?

I really didn't need SEALs to deal with them, though; Tanya works perfectly fine.

And why couldn't my Engineers capture the Coal Plants?

#1058234 I wonder if we could make a mission based on what might have happened in the...

Posted by need my speed on 13 May 2017 - 11:30 PM

But question is, how do we make a mission like that but still be respectful to those that lost their lives in the real-life attack? 

How do you create Wolfenstein / Call of Duty / Red Alert 2 / whatever, but still be respectful to those that lost their lives in WWII?

#1057985 Patch 3.3.2 Proposed Changelog

Posted by need my speed on 11 May 2017 - 04:42 PM

That doesn't render his point invalid though. The conversation on the last few pages is just ridiculous, with posts such as 'your posts are a joke', without any reason or argument. It reeks of (very misplaced) elitism.

#1043644 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by need my speed on 19 December 2016 - 02:11 PM

A general observation I have is that way too many missions rely on keeping certain critical units alive. That, combined with map design that, for example, hides Terror Drones underneath trees, and especially combined with the inability to save, makes many missions just an exercise in frustration. You have to know what's going to happen and what is where beforehand. I, however, am a very slow player, and I like to explore every nook and cranny of a map. So I'm afraid the campaign still isn't really something for me - yes, it is certainly doable on Easy (at least, the half a dozen or so missions that I tried), but... But it isn't fun, not for me.


It's fun, for those who like a challenge, who like to beat sneaky tricks, who like to prevail despite this and that and whatnot. But I just want to play at my own pace, exploring, observing, appreciating the design, the logic, and the story. I don't want to feel rushed, tense, or replay the exact same thing over and over because I didn't follow an optimal pathway.


This isn't really criticism, mind; again, the missions are designed very well - just not for the kind of player that I am, I suppose. Or maybe the lack of a save feature is the main thing, and I am just reasoning the rest around it. Who knows. :p