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Moon Pine

Member Since 24 Mar 2006
Offline Last Active Oct 30 2008 12:42 AM

Posts I've Made

In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

22 October 2008 - 02:59 PM

AI is now just fine for me, as I can beat 1-2 expert AIs on aggressive maps like Dust Patrol or Tour of Egypt without using spies.

In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

22 October 2008 - 03:09 AM

Hey guys. im kinda new here and i just downloaded MO.
i have a sertain bug, rly wierd cause i dont have any Epsilon countries or campains...
any1 knows how i can fix this bug? btw i have YR ver 1001. i thought that was recommended.

With the NPSE#0022
http://mo.cncguild.n.../NP_SE_0022.exe

In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

21 October 2008 - 11:22 AM

Sounds like when I mentioned about the tanks crawling when I played on the map Elysian Fields. I noticed it happening most when I crossed a bridge. Though to me same happened with Rhinos there too. But I've seen Apocalypses get same behaviour elsewhere too. Painful to move them big distances when some of them suddenly start to nearly go immobile.

:p I noticed this, too. On some maps like "Tour of Egypy", the Apoc crawls.

And there's a new super uber unit out here - GGI IFV with super range and speed combined by moving firing ability.
Nothing could stop it before radar ( combined with Defender and a SniperFV, Yuri owned even with radar ). Maybe some range decrease is needed.

And a over all effect of 1st veteran nerf is still suggested ( maybe 50% armor bonus reduced to 20%, VeteranArmor=1.5 -> 1.2 ). Just some super vet units like: Mirage, IFV, Trike, MiG, Harrier, Disk, Kirov, ects.

In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

20 October 2008 - 03:27 PM

Allied Campaign 3: Ghost Miner crush troops, nothing could stop that - I forgot this. It crush out all the troops expect GGIs and Enforcers.

Tesla Tank spam could easy stopped by $900 infector, MiG and Mirage Tank. But for Yuri...seems you're right, but may yuri trike could do something.

Maybe some buffs on country specific units are needed. You know, they're even worthless than the useless Apoc.

In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

20 October 2008 - 12:06 PM

Something about campaign:
Some campaigns like "Cloak and Dagger" should not need to clear all enemy units to finish as the remaining enemy subs, mirage tanks, shadow tanks and dolphins sometimes hard to find which's really annoying.

Allied Campaign 3: all crates should provide cash instead of something like speed up, veterancy or Prism Tank.
Allied Campaign 4: Destroyer needs a better sight or the psi-sensor should be on a lower terrain - the psi-sensor can't be seem by any ships of the 1st wave( just for it's upon a cliff ).
Allied new Campaign: Something unusual as the infilltrator couldn't be moved while the Yuri Landing force's too weak. And if the player losed in the sea but owned Yuri landing force, the Campaign deadlocked.

Soviet new Campaign - Red: Boris should got a better sight or give the Iron Dragon a better sight - sometimes, boris could be encountered by 2 viruses and instantly killed just because his sight is shorter than virus' range.


Some suggestion about: all country specific units ( Expect British, French, Greek, Chinese, NorthKorean,Chaos Force, Headquarter ones) should all be thrown back to radar level - they're too weak for tech-level units.