Jump to content


Symonius

Member Since 22 Aug 2014
Offline Last Active Oct 10 2021 07:03 AM

#1035347 Balrog Animation

Posted by Symonius on 31 July 2016 - 12:45 PM

I know this is an old topic, but if someone is interested in how to trigger the balrog hit reaction, this is how i did that:

 

Added this to the GandalfLightningSwordBlastWeapon

 

    SpecialModelConditionNugget
        ModelConditionNames = HIT_LEVEL_2    ; Can be used to set multiple, and it doesn't use the normal hit reaction because this one is special
        ModelConditionDuration = 2000
        SpecialObjectFilter = NONE +MordorBalrog
    End

 

It simply trigger the modelcondition of the balrog, making it stagger.
For the paraysis (i don't know if the HIT_LEVEL_2 condition do that) i also added this:

 

    ParalyzeNugget
        Radius                = 0.0
        Duration            = 2000 ; or whatever you want
        SpecialObjectFilter    = NONE +MordorBalrog
        ParalyzeFX            = FX_UnitBurningElectric
    End

 

 

I hope this could help someone