I know this is an old topic, but if someone is interested in how to trigger the balrog hit reaction, this is how i did that:
Added this to the GandalfLightningSwordBlastWeapon
SpecialModelConditionNugget
ModelConditionNames = HIT_LEVEL_2 ; Can be used to set multiple, and it doesn't use the normal hit reaction because this one is special
ModelConditionDuration = 2000
SpecialObjectFilter = NONE +MordorBalrog
End
It simply trigger the modelcondition of the balrog, making it stagger.
For the paraysis (i don't know if the HIT_LEVEL_2 condition do that) i also added this:
ParalyzeNugget
Radius = 0.0
Duration = 2000 ; or whatever you want
SpecialObjectFilter = NONE +MordorBalrog
ParalyzeFX = FX_UnitBurningElectric
End
I hope this could help someone
- Mathijs and -SilverBane- like this