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Radspakr Wolfbane

Member Since 24 Apr 2006
Offline Last Active Jun 15 2020 10:00 AM

#934159 Return of Shadow Beta 0.1 Bug Reports

Posted by Radspakr Wolfbane on 30 October 2013 - 03:22 PM

You guys have the next 4 hours to post bugs and balance issues if you want them to be fixed for Patch 0.14.

Post below.




#933776 The Lone Future

Posted by Radspakr Wolfbane on 24 October 2013 - 09:04 AM

The new Witch King skill has been decided and implemented (being tested at the moment).

 

Shadow Body

A 2 part passive skill the first part is a reflect damage, the second is a reaction effect when damaged there's a chance the Witch King will corrupt the target dealing damage and weakening armour and slowing for a short time.




#932512 Elven faction in rj's mod

Posted by Radspakr Wolfbane on 10 October 2013 - 01:10 PM

The problem Devon is that heroes aren't "built" like normal units so to lock them you need to build them with a construct type command button and then there's the problem with what to do with the button once they are built so you end up with a build and a respawn when the hero dies.

Map scripts help in this case, what you need is a commandset upgrade on the citadel, an upgrade for each hero and a script that checks for the upgrade and then removes the command button from the commandset once it's been built.

That's how I worked it for LWR.




#932300 Mathijs' Gallery

Posted by Radspakr Wolfbane on 06 October 2013 - 05:45 AM

He looks sad, someone give the poor guy a hug.

But yeah it looks good.




#931473 My thoughts on Ideology

Posted by Radspakr Wolfbane on 24 September 2013 - 07:44 AM

and an intellectual one too :p (too mean?).




#931453 Cannot see any games

Posted by Radspakr Wolfbane on 24 September 2013 - 03:02 AM

Valheru did you choose to stay logged in and are cookies enabled?




#930736 SaF Renders & Sneak Peeks

Posted by Radspakr Wolfbane on 12 September 2013 - 02:37 PM

Meh needs more hatches.




#930204 Sauron Maps

Posted by Radspakr Wolfbane on 05 September 2013 - 08:02 AM

Not afraid of hyperboles are you?

 

I'd say work some more on your cliffs and peaks, learn to smooth and properly build cliffs and mountains that way you won't need to use so many of the Rivendell cliff objects.

A great start but don't get too hung up on props to the exclusion of the basic mapping.




#930100 Return of Shadow Beta 0.1 Bug Reports

Posted by Radspakr Wolfbane on 03 September 2013 - 10:59 PM

16




#929702 Are you still taking voice actors?

Posted by Radspakr Wolfbane on 28 August 2013 - 02:13 AM

Nothing wrong with shameless self promotion.




#929351 Opinions on Transgenders

Posted by Radspakr Wolfbane on 21 August 2013 - 02:51 PM

Well this thread has progressed surprisingly well.

Revora turns a conversation we don't think is controversial into something legitimately controversial.

 

Her mooo says no but her eyes say yes.




#929189 The 'Look What I Found On The Internet' Thread

Posted by Radspakr Wolfbane on 19 August 2013 - 01:24 PM

Jolene slowed down.




#928939 Lone Wolf Return of Shadow Beta 0.1

Posted by Radspakr Wolfbane on 15 August 2013 - 07:16 PM

Links for Patch 0.13 and 0.135 have been added.




#928680 A big idea !

Posted by Radspakr Wolfbane on 12 August 2013 - 08:24 AM

Also the idea has more or less been done with the Fellowship map (or whatever it was called).

But basically the idea sounds like recreating War of the Ring mode in BFME1 but in mutliplayer.

There is a limit to 8 players for BFME and a map limit of 600sq, a limit to the terrain textures and to map passability (there's a limit to how many mountains you can have).

I hit all this limits except for the 8 players while making Trials of Malvegil a Middle-Earth map would cap out just making Gondor.




#925986 BFME: Classic Edition - Hosting Request!

Posted by Radspakr Wolfbane on 11 July 2013 - 01:11 PM

Some people should have been around 5 years ago. :p