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Radspakr Wolfbane

Member Since 24 Apr 2006
Offline Last Active Jun 15 2020 10:00 AM

#895066 I have a great idea for a Battle for Middle-Earth II ROTWK mod, but I don...

Posted by Radspakr Wolfbane on 27 July 2012 - 07:00 AM

Before starting on this mod do more research.
We're big on lore here and already this thing is way off.
As I said in the other topic.

So there's no concrete time setting, no tech trees and no unique ideas....
It just looks like you pulled a bunch on names from a map.
Esgaroth and Dwimoberg have no connection what so ever neither does Eriador and Fangorn.
The Bay of Belfalas is just water.
There are barely any people in Forodwaith only the Lossoth who weren't evil and more or less neutral and had no part to play.
Forodwaith and Haradwaith are both wastelands.
There were no people living at Tyrn Gorthad aka the Barrow Downs the only beings there were the Barrow Wights who were just ghosts.
Enedwaith was also mostly deserted with the few people there hiding in Eryn Vorn and possibly in the Misty Mountains not enough to form any kind of army unless you are talking about during the 2nd age and they weren't evil either.
Bree doesn't have any kind of army at most a town watch and militia and I'm not sure what woods you are talking about unless you mean the Chetwood which was just a forest with few people living there.




#894556 July 3rd Update: What To Expect

Posted by Radspakr Wolfbane on 22 July 2012 - 04:31 AM

Dafuq?


#884278 Lone Wolf Updates

Posted by Radspakr Wolfbane on 25 April 2012 - 04:30 AM

Another teaser shot of Nimrodel.
A small area used by Elves for small parties.
nimrodelcircle.jpg


#884186 New Maps

Posted by Radspakr Wolfbane on 23 April 2012 - 04:43 PM

Ugh Bloom lighting.


#874373 Tech Tree index

Posted by Radspakr Wolfbane on 21 January 2012 - 10:46 PM


Deep


Units

  • Moria Goblins
  • Moria Archers
  • Moria Spears
  • Mountain Goblins
  • Mountain Hobgoblins
  • Gundabad Morhai - elite melee
  • Gundabad Burzhai - elite spear
  • Wolf Riders - (weaker than the Isengard Warg Riders)
  • Black Wargs - Strong cavalry/monster, faster than Wolf Riders and stronger
  • Cave Troll
  • Stone Troll
  • Siege Troll - Uses a large log as a Ram and can also create "ladders" (Experimental idea atm)

Buildings

  • Deep Work Pit - Provides resources and certain upgrades with Bounty spell
  • Deep Forge - Provides resources and certain upgrades with Bounty spell
  • Moria Deep - Trains Moria Goblins
  • Mountain Deep - Trains Mountain Goblins (or should it be Mountain High and River Deep )
  • Gundabad Deep- Trains Gundabad Orcs
  • Wolf Meet - Trains Wolves and Wargs
  • Troll Cave - Builds Trolls
  • Deep Battle Tower
  • Deep Sentry Tower
  • Deep Watch Tower

Heroes

  • Gollum
  • Lugdush
  • Garágh (renamed from Garagha)
  • Bûrzolg - (renamed from Burolg)
  • Azashûk
  • Zinásh - Leader of the Mountain Orcs
  • Gimbûl - Leader of the Gundabad Orcs, descended from Golfimbul
  • Bolgûk - Leader of the Moria Orcs, related to Bolg and Azog

Gollum

  • Weapon Toggle - Rock/Fist
  • Throttle - A melee attack
  • Frantic Leap - Leaping attack

Lugdush

  • Bit off the flank - Melee attack with a slow
  • Rush - +50% speed

Azashuk

  • Level 3 - Pitch Munitions - Upgrades the selected Tower with a Oil pot ability
  • Playing with Fire - Azashuk catches on fire taking heavy self damage but also inflicting it on nearby enemies with a fire based radiance until he dies.

Gimbul

  • Jagged Thrust - A strong attack that causes a bleed.
  • Bat Swarm - Summons a swarm of Bats that can debuff the enemy and provide vision.
  • Dark Roar - Damages and stuns units in an arc in front.

Garagh

  • Wild Slash - AOE attack
  • Cursed Blade - A powerful attack that also damages Garagh
  • Attack of the Felon - Garagh sacrifices his body to deal an AOE attack that stuns enemies.

Zinash

  • Hidden Trap - Zinash hides and places snares to catch unwary enemies.
  • Sweep Cut - An attack that knocksdown an enemy.
  • Stealth detection

Burzolg

  • Surge - +150% damage and 40% armour for nearby allies.
  • Rip Blade - A powerful attack that also lowers the target's armour.
  • Reinforce - (Replenish)
  • Grounded - Knockback immunity leadership

Bolguk

  • Arc Blade - An AOE attack in a 90 degree angle.
  • Sprint - +50% speed,Crush decel and knockback immunity and Knockback attack.
  • Mountain Crusher - A powerful attack that knocks back enemies.

Azog (Summoned)

  • Beheading - Heavy damage to the target
  • Iron Neck - +80% armour and knockback immunity
  • Lead by Fear - +150% damage,40 armour,200% exp gain.

(Azog has splash damage and can knockback enemies)


Spells

  • Call of the Deep - Speeds up production rate of the selected Deep building for a short time
  • Befoul - Similar to Taint - -50% armour and removes fear resistance
  • Azog Lives - Summons Azog
  • Bounty - Upgrades the Work Pit and Forge to provide upgrades
  • Rally
  • Swarm - Permanently increases the movement speed for Moria and Mountain Goblins
  • Darkness
  • Drums in the Deep - (Call the Horde)
  • Shelob Ally
  • Dark Influnce
  • Feral Cave Troll - Summons the Cave Troll Hero
  • Balrog Ally

Upgrades

  • Orc Training
  • Orc Armour - Upgrades the armour of Burzhai and Morhai
  • Orc Scimitars - Upgrades the attack of Burzhai and Morhai
  • Fire Arrows
  • Tower Fire Arrows
  • Troll Training
  • Strength Training - Improves the firing rate and range of Stone Trolls

Hero Notes and Ideas:
Azashuk a pyromaniac has fire themed skills.
1 possible idea is to train selected Towers to use Hot Oil Cauldrons against close enemies
Idea 2. Playing with Fire - Azashuk catches on fire taking heavy self damage but also inflicting it on nearby enemies with a fire based radiance until he dies.

Garagh may inherit Burolg's abilities.
He is also now the name for the Orc Captain that injure Sam in the Chamber of Mazarbul attack.

Burzolg is the name I've give to another one of the Orc Captain/Chieftains in the Chamber attack.

Bat Swarm will probably be moved to a hero power for Gimbul.


Notes:
Big changes new heroes (and quite a few of them) new spells and reworked units implementing the Elite units.
Gundabad has been worked into The Deep pretty well.
I'll probably change the name of the faction to The Deeps but that's superficial in code it'll still be Deep.
Snaga deserve no training Only Orc units can get upgraded with Training, Armour and Weapons except Archers who get Fire Arrows.
The Goblins can however level up and gain banners that way Banners are a waste on the regular Goblins anyway.
Not completely decided yet but the Forge/Pit upgrades will be:
Work Pit:
Orc Training
Fire Arrows
Tower Fire Arrows
Troll Training
Strength Training

Forge:
Orc Armour
Orc Scimitars




#873752 I think it's time

Posted by Radspakr Wolfbane on 16 January 2012 - 11:52 AM

Legally maybe not, but I think the general consensus is a bit more lax now.
EA no longer support or sell the games so there is no way they can be out of pocket from it now.
Truth be told I'm not sure if it ever was illegal for us to, since we are modders already work in a grey area somewhat covered by Fair use.
I can't think of any mods that have received a Cease and Desist notice from EA and I think we misinterpreted the term "Reverse Engineer" which was our rough understanding.
As a rule we use copyrighted material in our mods all the time and don't make any profit of them.
Stuff like using screenshots from the movies for textures, using sound samples or the soundtrack would be a breach of copyright.
As would a large chunk of Dwarf Holds and other mods that use the Games Workshop designs.

I think we don't officially endorse it because it leads to laziness, lack of creativity and a deterioration of the quality of our mods.
But we draw our own interpretations.


#873397 Interesting comparison of the potential future POTUSes...

Posted by Radspakr Wolfbane on 13 January 2012 - 06:45 AM




As for other subjects, it's been a while since the last Revora religious war. :p
  • Tom likes this


#873357 Interesting comparison of the potential future POTUSes...

Posted by Radspakr Wolfbane on 12 January 2012 - 10:08 PM

Wow that was short.
  • Tom likes this


#872676 Frequently Asked Questions

Posted by Radspakr Wolfbane on 06 January 2012 - 09:37 AM

There's also Eomer's spear throw anims that with some editing can do the trick.
I'm in the process of making those animations for my mod if I finish them I might donate them to TPW.


#865949 Lone Wolf Updates

Posted by Radspakr Wolfbane on 07 November 2011 - 09:57 AM

I've been pretty busy on stuff this week but I thought I'd show the new reskinned Warg Lair and wargs as well as a bit more of the Rohirrim.
sshot0225.jpg
sshot0227.jpg
sshot0232.jpg
sshot02231.jpg


#864587 Monthly Interview Oct 11 - Matias

Posted by Radspakr Wolfbane on 25 October 2011 - 07:08 AM

I've decided to revive the Monthly interviews and to kick it off I interviewed Matias.

Radspakr:How did you start off in modding?

Matias:
My very first venture into modding was when I set up a Lord of the Rings mod for CnC: Renegade. Like most people still do today, I completely underestimated the whole thing. I wrote a (bad) techtree and drew some (terrible) concept art and then abandoned it when I realized I couldn't make heads or tails of the Renegade modding tutorials. Some time later, BFME1 was released and being a huge Tolkien nerd I bought it the day of release. It didn't take long for me to find the Rhovanion Alliance mod forum, where I was inspired by people like Whopper, Dain, Nertea and others, and I decided to give modding another try. This was back in 2004, I believe. I started a mod based on some (pretty good) fantasy story I was writing at the time, then started another mod based on The Matrix, for some reason. Anyway, through this last mod I met Mullers_11, and when BFME2 was released we began working on Visions, which later became Echoes, which has now become Shadow and Flame. Of course, in the meantime I worked on other mods such as The Dwarf Holds and The Peloponnesian Wars.


Radspakr:So for those who haven't been following Shadow and Flame tell us about the mod and your goals for it?

Matias:
It's a mod based on the Orcs and other creatures that lived in and around the Misty Mountains. For convenience sake, the faction is called Gundabad, after the greatest Orc-settlement in the area. My goals are pretty straight-forward, to create a compelling faction that fits in well with the vanilla items. For Shadow and Flame, I decided to go with integrity over innovation, but this does not mean we simply copy existing concepts. We have simply decided not to try and change the rules of the game. We just want to make a fun mod.


Radspakr:How goes work on SAF?

Matias:It goes fine. I have managed to acquire some awesome team-members, such as Ganon and Unknown. You see, I cannot code, and that leaves me kind of crippled when I don't have capable coders to throw art at. Lately however I have been busy with university, but I have tried to keep working on SaF when I can. Writing this, I just sent Ganon some art files for an awesome unit we have planned. At the moment, I'm just really happy that someone like Ganon has taken a special interest in the mod. It really helps me in the motivation department. Watch out for that guy. Very talented.


Radspakr:What's the worst part of modding for you?

Matias:Technically? Rigging. I can do it, but I really don't like to. If it were up to me, all I would ever do is paint textures in Photoshop, and magically have models appear to fit them onto. I love texturing. I hate pretty much everything else, although modeling has become less of a burden as I poured out building after building for TPW. Aside from the actual creating of assets, the worst part is organising the whole deal. People quit, people leave, sometimes people join, and I just hate having to deal with this very natural expect of modding. I am very selfish, I wish I just had a code monkey to throw things at forever.



Radspakr:If there's one thing you could change about T3A what would it be?

Matias:Err. I don't know. Maybe make helping me code my mods a hosting requirement?


Radspakr:When modding what do you like usually have in the background?

Matias:An MSN conversation with Mike. And music. And some random news site, or Revora. I also have pen and paper handy to write down ideas for things I haven't got to yet, because I get the most inspiration for modding while in the process of it. I also continously draw up little concepts of things I then paint in Photoshop. I find this really helps to keep the creative process well-oiled. Oh, I also drink incredible amounts of orange juice. You know, to keep the creative juices flowing. Hoho.


Radspakr:Anything you'd like to say to the people?

Matias:Follow your hearts.




#863353 Rad's concepts

Posted by Radspakr Wolfbane on 13 October 2011 - 11:06 PM

I was starting to draw a random ideas and started working on some Khand concepts when the drawing evolved into a concept of Tharruk the King of Khand in Lone Wolf.
Judging from how well this concept turned out I might just have to put him back in the mod.

2 images the original drawing and the coloured one.
Posted Image

Posted Image


Below I've also added a new Rivendell Warrior concept.

Posted Image


#861556 The new Lone Wolf site

Posted by Radspakr Wolfbane on 27 September 2011 - 08:38 AM

The new Lone Wolf website has been uploaded.
It's still in development at the moment but I thought I'd put up something.
The gallery isn't available yet and most of the hero pages for factions haven't been finished and neither have the spells.
These will come in time as work on the mod continues.

www.lonewolf.the3rdage.net

I've also added to new Dev Diary entries to the new site.
Changes abound and Streamlining.

Known site issues:
Isengard's tooltips ae using Rohan and Mordor's as temps.
Gallery not up
Some pages still have greeking.
Some pages are still incomplete.
The unit icons are a bit low res


#767986 Factions:The Deep

Posted by Radspakr Wolfbane on 08 November 2009 - 07:20 AM

I have some news for Goblin fans :)
I have just finished the first of the Goblin model remakes.
To start it off I remade the Goblin Fighters.
They will now randomise between equipment just like the Morgul Uruks.
So far the Goblin Fighter randomises between

4 different weapons
4 different helms/hats
3 different back addons (like cloaks)
and 3 different shields
on top of this there are 7 different textures they will randomise between for the goblin model it's self
and 5 different shield textures.
This is only a start I plan to have more for them later.

I will be updating the Goblin Archers,Hunting Pack (Wolf riders) and Spearmen.

I am testing these out in game atm so I should have some screenies up sometime in the next couple days.

I've also decided that if I feel the Goblins are at a satisfactory point I will release them with this upcoming beta.


#658408 what i learned in game.dat

Posted by Radspakr Wolfbane on 14 December 2008 - 07:04 PM

I have been peeking into game.dat in my off time for a while now and I have found a few things of interest.

A lot of Generals stuff was left over and some of it even works in BFME.
I am going to attach my list of BMFE enums I found all these in game.dat it took ages to list them all so I hope they are useful.
Some of them I don't know how they work because I never really played generals so if there are any generals players that can explain some these it will help.


On top of the enum list I have found where the behaviours are listed a lot I didn't know about i'm going to be testing some of these out to see what works,so if you're a coder please try and help me figure these out, and again generals players will be of help here.

EvacuateDamage
SpecialPowerCreate
SupplyWarehouseCreate
SupplyCenterCreate
PreorderCreate
LockWeaponCreate
TemporarilyDefectUpdate
AudioLoopUpgrade
AttributeModifierUpgrade
ModelConditionUpgrade
MaxHealthUpgrade
ExperienceScalarUpgrade
WeaponBonusUpgrade
RadarUpgrade
DelayedUpgrade
LevelUpUpgrade
BaseUpgrade
WanderAIUpdate
TransportAIUpdate
RadarUpdate
BoneFXUpdate
HijackerUpdate
ProneUpdate
SlavedUpdate
OCLUpdate
SpawnPointProductionExitUpdate
WeaponSetSpecialAbilityUpdate
BattlePlanUpdate
ShareExperienceBehavior
CivilianSpawnUpdate
DemoTrapUpdate
LaserUpdate
FloatUpdate
FireSpreadUpdate
DestroyEnvironmentUpdate
RainOfFireUpdate
RadiusDecalUpdate
DynamicShroudClearingRangeUpdate
DeletionUpdate
StealthDetectorUpdate
AutoFindHealingUpdate
AssistedTargetingUpdate
KeepObjectDie
SpecialPowerCompletionDie
UpgradeDie
RefundDie
CreateCrateDie
HeroDie
CrushDie
FXListDie
DestroyDie
SlaveWatcherBehavior
ReplenishUnitsBehavior
SupplyWarehouseCripplingBehavior
PoisonedBehavior
FireWeaponWhenDamagedBehavior
PropagandaTowerBehavior
ContestableContain
HorseHordeContain
HealContain
CritterEmitterUpdate
CaveContain
ClickReactionBehavior
BridgeTowerBehavior
BridgeScaffoldBehavior

Some of these I know,most I don't.
This not the full list but a sampling.

and finally I found some code for the AutoHeal_Module (or whatever it was called) I haven't tested these yet but they maybe of interest

AffectsWholePlayer
HealOnlyOthers

I hope this helps coders I will post more when I find it

Attached Files