hey all, been a constant visitor here since I have been modding for bfme2, however after making walk able walls, siege maps, scripting like crazy, I end up on the simplest thing stumping me. I am looking for a pacific string and how it changes for a new map of mine that has a HUGE amount of script work, pretty much a fully automated map that keeps players on their toes, however i need to be able to target the ring carrier, a dropped ring, and delete the ring at certain moments. Any help in this would be greatly appreciated. Finally so I don't have to ask these questions anymore, what is the way to see all the strings given during game play relative to in game objects?
So this sums it up...
Q: what string is given from the "one ring" when it is dropped?
Q: when it is picked up?
Q: when it is in a castle?
ps. please note I named all my objects , however during transitions, it seems the object looses it's given name and is transfered to strings, So if I know the strings I can work the scripting in that way, thnx.
Xnode
xnode
Member Since 29 Apr 2006Offline Last Active Apr 13 2009 09:07 AM