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DrGuppy

Member Since 11 Mar 2004
Offline Last Active Jun 21 2004 02:25 PM

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Official Price of Peace Thread

11 March 2004 - 01:40 AM

The Rapidfire Entertainment team would like to introduce the upcoming modification called The Price of Peace. The Price of Peace is an extensive Total Conversion modification of the Wolfenstein: Enemy Territory game engine. The resulting game will span multiple multiplayer campaigns in which the flow of real war will be modelled in detailed realistic yet playable manners. Multiple accurate weapons and maps will be made available for strong team-based play. The goal of The Price of Peace modification is to deliver a game that gives top priority to balance, fun, and realism. The first release (version 0.1) is scheduled to be released around the first week of April, please note that this is just the first release and we will be updating the modification on a regular basis.

Here is a short list of some current features planned for The Price of Peace:
(Many more can be located at our website)

Campaign Mode:
The Price of Peace will focus on two separate campaigns, the first is called Blood in the Sand: The Road to St. Lô, and the second is Whatever Men Dare: For the King. Unlike the current Enemy Territory campaign gametype, The Price of Peace will have its own structure and new style of objectives and spawn locations to ensure the height of realism and playability. Each separate campaign will have a list of maps that will flow from one to the other in a realistic tug-of-war. For example, if you start the campaign on Omaha Beach as the Americans and defeat the Germans you will move on to Vierville. However, if the Germans are able to mount a successful counterattack, they could push you back to Omaha beach and fighting will continue in the fields overlooking the beach, to the point where you may be pushed off the beach and lose the campaign.

Objectives:
Maps will include many objectives, some will be essential to your team’s victory and some will be purely optional. For example on Omaha Beach the first essential goal for the Americans is to blow a section of the barbed wire to continue their advance. A secondary (optional) objective would be to destroy a German-held Church in the town of Vierville containing many MG positions and snipers. Once a Lieutenant is within sight of the church he can use his binoculars and field radio to call in artillery to take out the entrenched Germans. Doing this is completely optional but would give the Americans a better chance of capturing the church with fewer casualties.

Classes:
Classes will be revamped and restructured to allow for more realistic play, with emphasis on rifles and team-oriented machine guns. Many new features like a floating cone of fire, ammunition stored in clips, realistic equipment, and a completely new damage system will force a mode of play that will mesh carefully with historically accurate maps not yet seen in a World War II first person shooter game. Each class (except the standard Rifleman/G.I.) will be limited on each team to simulate real life squads and to enable each soldier to perform his assigned task with the help of his team.

Maps:
The maps in The Price of Peace will be some of the most realistic and historically correct maps seen in a first person shooter. Here is a list of the current two campaigns scheduled for the modification including:

US Army 116th/175th of the 29th vs. German 352nd Wehrmacht:

Omaha Beach, Dog Green Sector, Dog One Draw
Vierville-sur-Mer
The Bocage
Isigny
Hill 108
Bayeux Highway
St. Lô

Canadian Armed Forces North Shore Regiment vs. German 716th Wehrmacht:

Juno Beach, Nan Red, Ste. Aubin sector
The Bocage, Carpiquet
The Abbey D'Ardenne, Northwest of Caen
Caen
Verriere Ridge, Fontenay de Marmion
Falaise

Weapons and Equipment:
The weapons will be as realistic and aesthetically-pleasing as they come. Each weapon will be limited and distributed amongst the soldiers depending on which class they choose. New weapons include many rifles, the MG34, Bren LMG, Grease Gun, bayonets, .30 and .50 caliber MGs, and many more, all researched to a detail to provide accurate realism in their appearance, sound, and function.

Server-Defined Options:
The Price of Peace team is making a serious effort to convert everything they can into server-defined options. This means that if you (server admin) dislike/like any setting you can add/remove it whenever you wish. On top of this, server admins will have the option to choose arcade, realistic, and simulation (to be discussed and defined for 0.2/0.3) as their base type of play and can further tweak their server to suit their style of play. This will allow for "vanilla PoP" with all the defaults to have a fun and medium-paced game, and yet the option will exist differ vastly and make a near-simulation simply by defining different settings like whether or not players will have a crosshair on-screen, whether or not the cone of fire will float much and to what degree, etc.

As The Price of Peace public relation guys, Jomama and myself (DrGuppy) will be dropping by these forums once every few days to answer questions and post updates on The Price of Peace modification, if available. If you have any questions, please do not hesitate to ask! For more details, please check out our website at http://pop.rtcwfiles.com and please also stop by our Forums and say hello! Asking questions on our Forums will give the quickest response from more knowledgeable mod team members. We hope you will be as excited about The Price of Peace as we are.