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Amadeos

Member Since 02 May 2006
Offline Last Active Sep 08 2007 06:20 PM

Topics I've Started

Credits Music!

27 March 2007 - 08:55 PM

I love the fact that someone else has a nice taste in music and chose Iron Maiden to be a song!

Spy = Hardcoded.



LOL! So is Iron Maiden!


Old Buildings are what?

21 November 2006 - 01:17 AM

War Factory: ?
Silos--------: ?
Nod Temple: ?
Power Plant: ?
Refinery----: ?

Here r a few maps

15 November 2006 - 10:54 PM

Here r a few maps I made, as you can tell, I am a nüb in map making, and I hope you like them! you can edit thier names, what feild they r (TS or RA2) you can add flags, movment add/remove things ect. just please give me credit! Thnxs!

NOTE: change the .ini TO .yrm

The Islands (2)
Attached File  RL___The_Islands.ini   292.24KB   99 downloads
The Islands is a colltion of islands that have two start location, a City 4 garrisoning, a hidden base, and islands to expand the base. There is a collection of tech structures to the south it seems to be unballenced but it would be fun online but un ballenced on AI. The Northern base has more Tiberium, but the southern base has two oil derrix.




The Shrouded City (2)
Attached File  RL___The_Shrouded_City.ini   112.42KB   103 downloads
The Shrouded City as said has a city, hidden base, and a shrouded island. Not too fun IMO.

A new idea for modder..

09 November 2006 - 11:11 PM

I had a dream last night where the modder made an other mod wherre all CnC units were in it! The three main sides were: Tiberium Age, Red Alert Age, and Generals Age. (Like the Soviet, Allied, Yuri) The contries were like: TA, RA, and GA.

Then have the Side's Names as the Folowing,
"TA: Nod"
"TA: GDI"
"RA: Allied"
"RA: Soviet"
etc.

TA: (Tiberium Age)
RA: (Red Age)
GA: (Generals Age)

Well thats it!
It sounds like a good very complicated mod!

A few flaws..

07 November 2006 - 11:50 PM

"VERSION: 0.99"

I personally thought that this mod would of suck but I was wrong! Its rather fun!
Anywho..

NOD:
They seem to build the Soviet Tib. Refinery after a while
The Build what looks like the Tech Power plant
The Harvaster seems to like to go behind the refinery b4 they go in it! (that is
very annoying when you have it surrounded then the harvaster wont dump the Tib!)
The Mobile Sensor array Dployed has no animation (or in modders case: SHP)
The Tiberium Bomb won't explode some times, It just looks like a barrel!


GDI:
The Build what looks like the Tech Power plant
The Harvaster seems to like to go behind the refinery b4 they go in it! (that is
very annoying when you have it surrounded then the harvaster wont dump the Tib!)
The Rail gun units (Mammoth MK II) Cant kill a unit that is on a higher slope
(IE: When a Mammoth is on a hight of 0, then the GI at 1, if the Mammoth is on the slope or @ 0, it can't kill the GI! [Using FA2 mesurements 4 height!])
The Mobile Sensor array Dployed has no animation (or in modders case: SHP)

SOVIET:
Rarely, The Nukeclear Missle will crash the game B4 launching

ALLIED:
Nothing yet!

YURI:
He needs a biger selection of Naval!

That is it!

If anyone else finds anything please post it here 4 modder's sake!