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ROTFRONT
Member Since 02 May 2006Offline Last Active Sep 04 2007 02:03 PM
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- Active Posts 4
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Russia
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Generals 2: The New Threat
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Soviet Tankist
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In Topic: CnC Generals 2: The New Threat
22 July 2006 - 09:54 AM
Comrade, I will leave your post without comments. I just say that in our team is 3 professional programmers...
In Topic: CnC Generals 2: The New Threat
22 July 2006 - 08:48 AM
=> Advanced and optimized version of SAGE engine supports models of 3000-7000 polygons and textures resolution 512x512 or more.
=> Many new units based on real prototypes for every side
=> Many special abilities for units adds new tactical opportunities like minefields or ambushes.
=> New particle system - advanced fire, smoke, explosions and other special effects
=> Combination of classic C&C style and realism
=> Pixel Shaders 3.0
=> Campaigns with real video between missions
=> Many skirmish and multiplayer modes
=> Advanced AI uses different tactics to defeat player
=> New Sides - Russia and maybe European Union.
=> Last version of Tokamak physics engine provides realistic and intense atmosphere of modern combat.
=> Many new units based on real prototypes for every side
=> Many special abilities for units adds new tactical opportunities like minefields or ambushes.
=> New particle system - advanced fire, smoke, explosions and other special effects
=> Combination of classic C&C style and realism
=> Pixel Shaders 3.0
=> Campaigns with real video between missions
=> Many skirmish and multiplayer modes
=> Advanced AI uses different tactics to defeat player
=> New Sides - Russia and maybe European Union.
=> Last version of Tokamak physics engine provides realistic and intense atmosphere of modern combat.
In Topic: CnC Generals 2: The New Threat
22 July 2006 - 06:20 AM
Dude, this is the worst kind of intro a mod can get.
Comrade, this is NOT a mod or total conversion. It is absolutly commercial game. We get license from EA Inc.
It will be based on advanced version of SAGE, using Pixel Shaders 3.0, HRDI effects and last version of Tokamak physical engine. Two new sides: Russia( ) and European Union. Most of units will be based on real prototypes, for example GLA will use AMX-13 and El-Khalid etc.
PS. Units will be high-polygonized (3000-7000 polygons) like this T-80UM-1 "Bars"
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