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Infinity238
Member Since 12 Jun 2006Offline Last Active Sep 04 2009 07:03 PM
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- Group Hosted
- Active Posts 1,132
- Profile Views 7,278
- Member Title Gundam Legacy MoD Leader
- Age 38 years old
- Birthday January 8, 1986
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Gender
Not Telling
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Location
British Columbia, Canada
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Interests
-Hockey<br />-Anime<br />-Scifi<br />-other sports
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Posts I've Made
In Topic: Macross F
20 December 2008 - 05:20 AM
yes, its hard to describe the awsomeness of one 14km battleship fighting hand to hand with another 14km battleship.
In Topic: Hope on the way.
18 December 2008 - 03:11 AM
Bacicaly space systems are for the most part ironed out, so makeing all the tech levels is cake. Its the Long and some what more involved task of codeing all the differnt "class" of mobile suits for the ground combat that is proving to be ... lets say discourageing. Thant and the animation of the suits that are bogging down the production, since It takes so long to get both psyced up to do the animations, and the amount of time it takes to rig and animate (smothly). I just dont have enough time on my hands these days to get rolling.
In Topic: Hope on the way.
17 December 2008 - 12:31 AM
This is the BIGGEST issue the mod has at the moment, as of right now I am the only one who can (model-animate-export-add to game) so basically if I cant find the time to work then noting really gets done...We need modellers, and lots of 'em >_>
thats the reality of it, we need more who can help me in this department so work on the mod can progress even when I am buisy with other things.
Make you a deal finite, i'll do the bodies and you do the heads >_> I refuse to do those damn heads, too hard.
We have the majority of the suits made, but rigging/animating -> ingame is the fun part....
btw sykes, good too see you again. Lookin damn fine.
In Topic: Macross F
13 December 2008 - 07:32 PM
I thought it was exceptional, I was hooked from begining to end. (AND WOW WHAT AN ENDING) Alto gets 3some ftw!
In Topic: Hope on the way.
13 December 2008 - 07:31 PM
This is the BIGGEST issue the mod has at the moment, as of right now I am the only one who can (model-animate-export-add to game) so basically if I cant find the time to work then noting really gets done...We need modellers, and lots of 'em >_>
thats the reality of it, we need more who can help me in this department so work on the mod can progress even when I am buisy with other things.
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