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Member Since 02 Mar 2019
Offline Last Active May 01 2019 04:40 PM

Posts I've Made

In Topic: How can I change lumbermill money/points output?

01 May 2019 - 04:38 PM

At first glance it really looks like this is a hard-coded value. There is a "MORDOR_LUMBERMILL_MONEY_TIME" macro in gamedata.ini, but it doesn't seem like it's used. It seems connected to the SpecialAbilityHarvest special power. Maybe someone else managed to change it somehow, but I don't see an obvious way to modify that value.

Also, for coding-related issues we don't need to know your system information, it's not relevant :p

I figured more info was better than less. I'll look into the SpecialAbilityHarvest power. Thanks

In Topic: How can I slow down structure build times in BFME1?

30 April 2019 - 04:26 AM

I just changed the build time of the Gondor Barracks to 300 (from 30), and it worked just fine. No need to change anything but the numbers.


Thanks, you cleared it up for me. As it turns out, the method I used to slow down the build time (mentioned in my first post) was correct. But the change I made was so slight, I didn't notice it. But I copied what you did, and the difference was obvious. I love it when solutions to problems are stupidly simple. Thanks!

In Topic: How can I slow down structure build times in BFME1?

29 April 2019 - 05:22 PM

patch 1.04 up to 1.06 increased the FPS of the game from 30 to 38, but the game is not supposed to run over 30fps so stuff like animations, timing, movement speed... play and feel faster too
in gamedata.ini look for FramesPerSecondLimit and turn it back to 30


Thanks for responding. That does explain some other things I've noticed, but what I wanted to do was slow down the build time significantly (ex. 1 minute to build a Barracks). Would I have to change animation data?