Jump to content


Dubzac

Member Since 03 Jul 2006
Offline Last Active Apr 14 2009 09:03 AM

Posts I've Made

In Topic: NPAE feedback thread

10 March 2009 - 10:50 PM

I just carried on with the messed up pals, I know RA2 inside out so having the colours messed up on a few things up is no big deal...

You can fix it tho but you'll need to edit the pal files within the ra2md.mix & that's not recommended as it can feck up the game if not done correctly.


okay cool work around i will use it thanks for the fix. i will back up my files as ususal.
thank you again migeater !!hell yeah im back on man!!

In Topic: NPAE feedback thread

08 March 2009 - 05:52 AM

It's a FA2 problem & has nothing to do with NP, you'll have the same problem if you change any of the pal files in normal RA2 too.

I dont find it an "aboslute emergenecy" I've been using new pals in D-day for years & it's never bothered me :/



maybe you could tell me how to get around the problem in a private message if you can please.

i really whould like to carry on as normal modding my game. thank you

In Topic: NPAE feedback thread

22 January 2009 - 09:01 PM

the NPAE MDK current version has trouble with maps

for example New pattles of Template.pal , isotem.pal, snotem.pal in a expand##.mix will fail to show the nessary pallets in final alert

this is a aboslute emergenecy for total conversion mods. with out it ,our mods will never be able to be finshed...
Please consider talking to the owners or whoever this is a dire emergenecy. thanks all