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shadowchoko666

Member Since 18 Apr 2019
Offline Last Active May 07 2019 04:30 AM

Topics I've Started

Crash in WoTR after CaH mod

03 May 2019 - 06:26 AM

It occured to me to make the CaH a hero army in WoTR, so I found this tutorial to make Arwen a hero army ( https://www.the3rdag...?apage=370#page ) and changed the necessary bits into "CreateAHero."

 

The game launches and I can see the new Hero army on the map, but when I click it the game crashes (I can briefely see the Wanderer Wizard image in the palantir before crashing)

 

This is what I did.

 

livingworlddefaultarmies.ini :

SpawnArmy
 ScriptingName = HeroArmy11
 SpawnForTemplates = PlayerMen
 HeroTemplateName = CreateAHero
 PlayerArmy = CreateAHeroPlayerArmy
 Icon = MoWArmyIcon
 Banner = BannerMen
End

livingworldbuildings.ini :

ArmyToSpawn
 PlayerArmy = MoW_CreateAHeroArmy
 Icon = MoWArmyIcon
 HeroTemplateName = CreateAHero
 IconSize = Small
 PalantirMovie = Palantir_150
 BuildTime = 1 ; 3
 ConstructButtonImage = CPYoungWizardAlpha // TEMP
 ConstructButtonTitle = CONTROLBAR:LW_Hero_CreateAHero
 ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_CreateAHero
End

livingworldautoresolvebody.ini :

AutoResolveBody AutoResolve_CreateAHeroBody
 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL1_HP Level:1
 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL2_HP Level:2
 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL3_HP Level:3
 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL4_HP Level:4
 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL5_HP Level:5
 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL6_HP Level:6
 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL7_HP Level:7
 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL8_HP Level:8
 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL9_HP Level:9
 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL10_HP Level:10
 LeaveInArmySummary = Yes
End

As I said, it crashes when I click the CaH army flag in WoTR.

Any ideas on how to fix this?

Thanks in advance!

 


An ability that makes a CaH use another weapon?

28 April 2019 - 06:52 PM

I'll put it as simply as I can.

 

Is it possible to make a CaH ability that makes the hero use a completely different weapon for a limited time?

Like for example: An ability like Blade Master or Berserker Rage (pressable and with a limited duration, not passive) that enables the hero to use a different weapon.

I'm thinking of making an ability that makes it so the Hero of The West class is able to use a weapon with area of effect (like the Olog Hai class weapon, or Saruman's. To basically hit many enemies at once) for a limited time.

 

Appreciate the help!


How to create spawnable units?

23 April 2019 - 11:14 PM

Hello.
My question is, how do you make spawnable units?
What I mean is, make it so that the units in the OCL only last a certain time (like the spawnable units from Summon Allies, Summon Hobbits, etc).
I have created a special power for the archer to summon 3 Noldor warrior hordes, but they are permanent. I want to make them last only 30 or 60 seconds.

Thanks in advance!

How to add Karsh's Chill Soul to CaH?

18 April 2019 - 05:11 AM

Hi

 

I'm new to modding and i succesfully followed the tutorial on how to add a normal power to a CaH.

However, i can't seem to find a way to add Karsh's Chill Soul. Under Karsh's Chill Soul there's only something that says "fireweapon" or something like that.

I can't find the actual Chill Soul Weapon to add it to a CaH.

 

Thanks for the help.

Also, how do i change the TextLabel and DescripLabel to show what i want in-game?

Thanks again!