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thudo

Member Since 27 Mar 2004
Offline Last Active Today, 03:00 PM

#1121626 UCS Ranges for all Projects

Posted by thudo on 28 December 2022 - 04:20 PM

Added the following based on And03131 request:

Campaign Addon 8000000 - 8099999




#1121543 UCS Ranges for all Projects

Posted by thudo on 02 December 2022 - 04:47 PM

Vostroyan FirstBorn project expanded range to 20000000.




#1120261 UCS Ranges for all Projects

Posted by thudo on 04 September 2022 - 02:56 PM

Added by request from Fuggles..

Malice/Malal/Sons of Malice 16070000 - 16080000




#1120146 UCS Ranges for all Projects

Posted by thudo on 24 August 2022 - 11:25 PM

Done! Its now locked into first post. <^_^

Steel Legions (Extra Range) 16050000 - 16060000

 




#1119666 UCS Ranges for all Projects

Posted by thudo on 26 June 2022 - 03:13 PM

List is updated now!




#1116445 UCS Ranges for all Projects

Posted by thudo on 19 September 2021 - 12:16 AM

Done!

 

Raven Guard  16200000 - 16205000

 

Note: As always, please try and adhere to the UCS Standards found HERE. :)




#1116439 UCS Ranges for all Projects

Posted by thudo on 18 September 2021 - 02:34 PM

I can do that.. usually I recommend a 4-5K+ UCS range as you always need more than you think + we have lots of range #s we can leverage. What is the official mod name to use btw? Raven Guard Mod?




#1116437 UCS Ranges for all Projects

Posted by thudo on 18 September 2021 - 01:36 PM

Sure.. pick a 4-5K+ range that you need which has comfortably got enough empty space between other used ranges.




#1115506 UCS Ranges for all Projects

Posted by thudo on 01 July 2021 - 02:43 PM

All ok... so long as it does not conflict anywhere (allows inter-modability) AND is accepted by the game then all cool! :good:




#1115497 UCS Ranges for all Projects

Posted by thudo on 30 June 2021 - 08:28 PM

Done! Added to the first page lists (yeahh its in a range which is kinda by itself now.. ).. :whatoa:




#1112866 Dow 40k: Firestorm over Kaurava

Posted by thudo on 03 January 2021 - 04:40 AM

Welcome back man... gawd... so much has happened since those days... we're in a major DoW1 modding renaissance right now like some sort of "golden age".

 

More 3D/OE people the better! :w00t:




#1111185 UCS Ranges for all Projects

Posted by thudo on 27 August 2020 - 12:27 PM

Done! <^_^




#1110860 UCS Ranges for all Projects

Posted by thudo on 11 August 2020 - 01:40 PM

It has been added. :smilehuh:




#1110754 UCS Ranges for all Projects

Posted by thudo on 06 August 2020 - 06:50 PM

Updated Beastmen's UCS range which is now set as 1010000 - 1010230.




#1110522 Grey Knights / Ordo Malleus *FINAL* Voice Script List

Posted by thudo on 25 July 2020 - 02:19 AM

Buildings and Build Order

HQ Building [Fortress Monastery]
Note: The Grey Knights' primary fortress, located on Titan, Saturn's moon. The fortress is made entirely of basalt, and is largely decorated with banners commemorating their victories.
It is also worth noting that the fortress monastery isn't unique to the Grey Knights; most Space Marine chapters have one as their headquarters; however, it's the closest fit to an HQ building for them, given that the Ordo Malleus doesn't really have anything that matches.
HQ Addon/Upgrade1 [Penitorium]
HQ Addon/Upgrade2 [Trophy Room] Optional names: Solitorium, Oratorium, Reclusiam, or Teleportarium.
Selection1: [A gate opening/extending, with a metallic clang at the end, welcoming home new aspirants and old brothers alike]

Barracks [Chamber of Trials]
Note: A smaller fortress alongside the main citadel where Aspirants to the Grey Knights begin their training.
Selection1: [Sounds of rigorous sparring or other training exercises]

Armoury [Forge or Ceramite Forge or Promethium Mine or Plasteel Refinery]
Note: Within the armoury, the Grand Master's techmarines work tirelessly to maintain the chapter's uniquely crafted arms and armour.
Wargear Research Upgrade1 [Armour Etchings]
Wargear Research Upgrade2 [Aegis Armour]
Wargear Research Upgrade3 [Personal Collection] Note: Personal collection represents the arms they have acquired over years of specialist assignments.
Infantry Accuracy Research Upgrade1 [Bolter Drills]
Infantry Accuracy Research Upgrade2 [Blessed Weaponry]
Infantry Health Research Upgrade1 [Purity Seals]
Infantry Health Research Upgrade2 [Oath Shield]
Commander Health Research Upgrade1 [Stormshield]
Commander Health Research Upgrade2 [Cuirass of Sacrifice]
Selection1: [Sounds of a hammer smashing onto an anvil]

Tech Building (Tier2) [Sanctum Sanctorum]
Note: A painstakingly maintained and well-guarded collection of all of the Grey Knights' psychic secrets.
Commander Feature Upgrade1 [Banishment] Note: The staple sanctic power of the 40k game itself, banishment effectively causes a daemon's presence in realspace to falter. Their powers weaken, their aura decreases, and they balk as they realize they can no longer stand to the Grey Knights' psychic might (also called the Canticle of Absolution in lore).
Commander Feature Upgrade2 [Nemesis Hammerhand] Note: This psychic power allows the Grey Knigt to focus his psychic abilities into raw power to reinforce his weapons or fists.
Commander Feature Upgrade3 [Sanctuary] Note: The Grey Knight creates a psychic shield around him and his nearby allies, protecting them from harm.)
Commander Feature Upgrade4 [Domina Liber Daemonica] Note: A powerful tome containing the six hundred and sixty-six words of banishment, as vital to the slaying of a daemon as nemesis blade or bolter.
Commander Feature Upgrade5 [Soul Glaive] Note: Imprinted upon this weapon is the spirit of former Supreme Grand Master Sylas Kalthorn. In times of need, its wielder may call upon that spirit to combine its spirit with his own to magnify his powers many times over.
Commander Feature Upgrade6 [Nemesis Banner] Note: Anointed in the blood of many of the chapter's Grand Masters, the Nemesis Banner burns so bright with psychic light that daemons cannot bear to look upon it.
Selection1: [Chanting]

Vehicle Building (Tier2) [(Inquisitorial) Vehicle Pool or Factory] Note: Some of the stuff isn't implicitly detailed or named. Vehicles, armour, weapons and other gear are maintained by the Steward of the Armoury and the techmarines and servitors of the chapter. There's no named building for their production, as in the lore the vehicles are produced on forge worlds and assigned to Space Marine chapters. If a unique name is required, calling it "Broadsword Station" would work - not technically accurate, as it's an orbital station for their fleet, it would still be suitable.
Note: Houses Land Raiders, Thunderhawks and the other various vehicles and aircraft of the chapter, all tirelessly maintained by Grand Master Vardan Kai and his techmarines. It is thanks to their efforts that the armoured hulls can resist the raw power of daemons of the warp.
Vehicle Research Upgrade: [Warded Hulls]
Tier3-4 Research Upgrade: [Techmarine Pilots]
Selection1: [The choking hum and low metallic clanging of a tank's treads chugging across the ground]

Advanced Tech Building (Tier3) [Archivum Titanis or Librarium Daemonica]
Note: This facility contains all of the battle and situation reports filed by the Grey Knights, providing them with a look into the past to better learn how to prepare for the future. || This facility contains everything the Grey Knights know about their daemonic foes.
Selection1: [Ancient parchments being unfurled]

Listening Post [Augurium]
Note: Housing the Grey Knights' Prognosticar, the Augurium is the chamber from which the Grey Knights track the daemonic tides across the galaxy and monitor their foes and expand their influence.
Listening Post Addon1: [Vault of Labrynths] Note: Damages nearby enemies mechanic. The Chamber of Purity is home to the purifiers. Their psychic presence and purity actively harms daemons just by being nearby them.
Listening Post Addon2: [Chamber of Purity]
Requisition Research Upgrade1: [Inquisitorial Contacts or Hallowed Ground] Note: The area around the Augurium has been blessed by librarians and chapter serfs, reinforcing the Grey Knights' position (This leaves room for a variety of area-based buff options to improve defensive capabilities).
Requisition Research Upgrade2: [Officio Assassinorum Sanctions or Supply Lines] Note: Increases resource generation here.
Selection1: [The howl of a tormented daemon, echoing in eternity]

Generator [Plasma Generators]
Power Research Upgrade1: [Chapter Serfs]
Power Research Upgrade2: [Crystal Batteries]
Selection1: [The crackle of electricity]

Large Generator [Warp Nexus]
Selection1: [The low, dull, throbbing hum of an immense power conduit]

Turret [Aegis Cannon]
Turret Missile Addon1: [Krak Missile Launcher]
Selection1: [Light, rapid beeps implying an attempted lock-on]

Mines [Melta Mine or Psyk-Out Mine] Notes: Dispenses anti-psyker and anti-demon grenades.
Selection1: [A softer flash-bang or light detonation, followed by intense static]