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The Mr Z

Member Since 14 Jul 2006
Offline Last Active Aug 27 2009 05:06 PM

Posts I've Made

In Topic: News Update - 081223

24 December 2008 - 12:11 PM

nice to see it's all coming along. and most importantly you're not dead yet.

this is shaping up to be really good, so don't time-pressure yourselves. If you can get just 2 races for an initial ground release it'll spark all the necessary interest in the mod needed to recruit a full size mod team. This is a large challenge you've set yourselves, it'd be best to do it in manageable chunks rather than trying to get the whole thing done for first release.

I strongly recomend you choose the two races you want to release first (looking at it, that'll be Necrons and either SM or IG) and focus on getting those in game and working.

by the way: the hellhound flame is beautiful.

In Topic: News Update - 080727

28 July 2008 - 10:36 PM

looks nice.

so exactly how close to completion are the IG now? what's left to do?

In Topic: Only War 2: Space

28 July 2008 - 10:35 PM

and how is the star background going, have you got a solution up and running yet?

i mean, we know there are a million and 10 ways but have you got one working yet?

In Topic: News Update - 080709

26 July 2008 - 07:44 PM

great ultramarine model. i agree, the proportions look right, but do we have a guardsman to compare against? he doesn't quite look bulky enough on the chest area.

and quit playing SSBB python! PYTHON! PYTHOOOOOOON!

In Topic: Only War 2: Space

26 July 2008 - 02:46 PM

warp storms are a bit too big for that, they engulf several systems at a time. and cause all sorts of nameless chaos. i don't think it's worth trying to immitate it, anything would fail miserably.

also what if it hits one side's base? that's a rotten way to lose a match.

i think he means random asteroid fields. but yes, there are plenty of ways to spruce space maps up. EAWs maps were all rather open, but a combination of nebulas, asteroid belts and capturables made them all play very differently.