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Member Since 20 Jul 2006
Offline Last Active Oct 05 2006 09:32 PM

Posts I've Made

In Topic: Battleships/destroyers...

21 July 2006 - 05:15 AM

for destroyers to drop depth charges, since the destroyers cant get on top, cant you make a script or somethin kinda like the giant squid? so the destroyer goes over it and bombards the sub?

also, for the aircraft carrier, is it possible to have carriers have the fighters on deck? and when they take off, they disapeer? like the destroyer on ra2?

(and wow... this is an ancient thread!)

In Topic: Kamakze?

21 July 2006 - 04:55 AM

so no button style kamakaze? oh, well, then yeah japs should have like... 30% increase on aircraft shot down damage... presuming aircraft can already do some uneasy damage.

In Topic: nuke?

21 July 2006 - 04:53 AM

well, nuke could be an american special, massive air bombing can be british, and german can be like a v2 strike?

In Topic: dogfighting?

20 July 2006 - 11:47 AM

this apocalypse mod should have the laser raptor, i think this is the right mod, but it flies around shooting.

blast... files arent attatching... ill post the link to it in a bit... i also think i used the laser raptor in the patriot mod

In Topic: Q&... A(?)

20 July 2006 - 11:40 AM

well, slightly innacurate mortars would make good infantry battles.
and engineers that lay mines will make the player have a few spare engineers layin around so he can quickly mine up a road. maybe mines can be 1 ammo bar, and it reloads after 30 seconds? so that way an engineer has infinite mines, but takes a bit.

ehh... infantry cant get in buildings? or you mean deploy in buildings? (im being dumb right now)