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Member Since 13 Jul 2019
Offline Last Active Jul 13 2019 09:42 PM

Topics I've Started

Removing Spellbook Spells

13 July 2019 - 08:03 AM

Hi! I am not a modder or even a decent coder but I sure love BFME 2 ROTWK. I've played it for years along with my younger brother. We rarely play on multiplayer, often playing War of the Ring but real-timing every single battle. Very fun! for us at least.

Anyways, My issue is the spellbooks. It's incredibly annoying to be facing an enemy that has the level 25 spells unlocked (Like the flyby dragon) and just wrecking my carefully constructed defense. I can handle siege and such just fine but a dragon flying by and just demolishing several buildings in seconds is really disheartening. I want to disable this. I've looked through several links on google on how to modify the spellbook and just modifying BFME 2 ROTWK in general with FinalBig in the .ini files.

So, I've gone down to science.ini and set all the SciencePurchasePointCost = 0 as it says 0 means not purchasable. I've even changed the mutliplayer line to 0 as testing it doesn't seem to work. I'm still able to unlock the flyby dragon which means the AI can to

Sorry for the excessive text but, how do I properly disable this? I'm not looking to disable the spellbook entirely as the other abilities are fine but I particularly want to remove all the 25 cost abilities from every faction