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Cneo_Gaunt

Member Since 25 Jul 2019
Offline Last Active Dec 05 2025 10:27 AM

Posts I've Made

In Topic: Space Wolves Mod 0.76 (Not Wolf Lords)

14 March 2020 - 07:00 PM

Brothers, I've been testing a little with Space Wolves. I have several suggestions:

 

- I think Grey Hunters should have more upgrades options. They could be more versatile this way. I know they already have Devastator-like squads too, but it could be cool having more options.  

- I would definetly add an sniper option for Scouts, but keeping the same upgrades slots per squad (only 3), and you could choose either both stalker bolters or sniper rifles. Maybe their sniper rifles don't need to be as strong as vanilla scouts, since Space Wolves can fight at early game with the builder unit. Maybe it would be just fine if they only have 1 sniper per squad. I'm not sure about this one, what do you think?

- I believe there should be a limit for Fenrisian Wolf Packs. I mean, you can build like 10 squads at the same time. IMO It's fun but not realistic!  

- There are several fx graphic issues about Terminators shooting fx (see image below) and Fenrisian Wolves when they die. 

 

https://imgur.com/a/ukaobrk

 

PS

Stay indoor, keep the quarantine! Coronavirus is getting worse!


In Topic: Space Wolves Mod 0.76 (Not Wolf Lords)

18 February 2020 - 05:16 PM

 

 

I am not sure why but both the Lone Wolf and the Wolf Priest run much faster than the other units which is surprising given they wear terminator armours

 

I think it's ok that the Lone Wolf goes fast, I mean, he is a crazy Viking super-warrior. Maybe you're right about the Rune Priest, but... don't slow down the Wolf Lord! Since he can't do orbital deep strikes, it's fair he can go faster than the rest