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RedFoxxie

Member Since 13 Aug 2006
Offline Last Active Apr 14 2009 05:17 PM

Posts I've Made

In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

21 October 2008 - 04:29 AM

Great update.

But there is still a problem with the Apocalypse tanks, in both skirmish and campaign.

After a while, they just become incredibly slow as to become useless. They just slow to a crawl. I think it happens after they've been in combat or went over ore. I think I might have seen the same thing for Masterminds, but I'm not sure.

I dont know how many times I've had to simply abandon an Apocalypse because it suddenly became so useless...

And on top of that, I noticed that the Apocalypse tanks wouldnt stop when they reach their destination in soviet mission 2. They bounce from tile to tile even when they reach their destination. It's wierd.


Sounds like when I mentioned about the tanks crawling when I played on the map Elysian Fields. I noticed it happening most when I crossed a bridge. Though to me same happened with Rhinos there too. But I've seen Apocalypses get same behaviour elsewhere too. Painful to move them big distances when some of them suddenly start to nearly go immobile.

In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

18 October 2008 - 04:02 PM

Very big thanks for the bug fixes and listening to some of my listings *bows* I'll be testing the new version (I don't play story mode so can't help there) and will be telling in the future too if there is anything worth mentioning. Spies work now finally (Tested actually), big big thanks for that.

In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

07 October 2008 - 09:06 AM

Most of these things I noticed while playing on a map "Elysian Fields" and "Tropical Groove"

- While moving Apocalypse tanks I noticed they sometimes start to crawl at veeeeeeeeery slow speed. First I noticed it on Elysian Fields while moving them over a bridge so I thought it might actually be a feature or something, after all Iron Dragons and Rhino's seemed to do the same over the bridges, but later I noticed a bot using Apocalypses on Tropical Groove and they moved abysmally slow during some parts with the Apocalypses.. Might be they go slowly on elevated terrain or something but I'm rather sure I saw them crawl slower than Kirov's do on an even terrain (Lower right) and the bot was using Iraq (Faster tanks). Weird.

- More of Elysian Fields, start point 2. I take 4 tanks (Rhinos), move them to the bridge just south of my base and order them to attack the bridge. Twice now one of my tanks has went over the sandbags, and got stuck on the shore for the rest of the game. While I actually just now tried to reproduce it I was unable to... But it has happened to me twice.

- I just now noticed when I got surprised by a Tank Drop.. Is it a feature that you won't see anymore the timer at the bottom left counting the time of Tank Drops, Parachutes etc ? Possible to make it maybe an option you can turn on or off ?

- This is weird and random, again on Elysian Fields.. I was gonna send a Repair Drone in the middle of my 3x3 Rhino Tank squad that had a hole in the middle, and the drone actually came about 6 cells north, on top of my Tesla Coil, damaging the Coil and getting itself destroyed on the impact.... What we learned from the story, send Drones on open fields, rofl.

- Scorpion Cell still lists Lasher Tanks as their elites on the loading screen, funky that they have on the list actually 4 elites now xD And yeah, just loading screen error, no gameplay effect.

- I maybe mentioned earlier.. The bots are total retards on Lost Colony. They often only go and capture one Supply, sometimes they ignore it altogether and just sit tight using their Credit Card for the whole battle. They also seemingly don't even try to recapture the Supplies, never seen them try destroy one either. Simple fixes would be to make them use engineers moar aggressively on Lost Colony, or have a better Visa to use for troops. Normal and Expert tested.

- Just a note.. Noticed you can garrison GGI's, Tesla Troops and Harpoons nowadays ? Nice one. Didn't read about it anywhere.

In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

25 September 2008 - 01:33 AM

- Not gonna help much cause I think this is tough to reproduce.. I put 2x Mobile Illusion's inside a Hover Transport. Then I accidentally clicked the Transport and both of them came out logically. I clicked then one of the Mobile Illusions and ordered it back inside the Transport. As I clicked the other one and was going to give it the order, I noticed that the Transport disappeared completely, along with the Mobile Illusion that just went in. Now I am thinking, maybe I accidentally ordered the Illusion to deploy as it was going inside the transport . . ? Anyways, probably quite tough to reproduce, I might try personally later. (EDIT: Yes, was able to reproduce this one when I slowed the game down and deplyed the Mobile Illusion as it was getting inside the Hover Transport. Result, both of them disappeared. Took a good 15 minutes though, on slowdown, so maybe it isn't that severe..)

- Dunno if this is a bug but my IFV's seem to have problems dropping down Kirovs. Mostly I have noticed this with GGI mode IFV's, sometimes it just seems the missiles do no damage to them at all, especially if I am trying to follow one and shoot it down. I noticed they seem to damage the Kirovs nearly always if I am directly under them or ahead of them with the IFV, but the further away I am behind them the more likely it seems to be that they just ignore the missiles completely. Feature or a bug ? I do understand maybe the missiles explode too early and won't make damage so it might be a feature.. I just never thought Kirov could be that good at dodging missiles x.x

- Sometimes the bot refuses to move his starting troops away and cannot build the structures correctly cause of that (No space). Haven't had this happen too many times, but it's quite lol when the bot refuses to do Ore Refinery for example even though there would be space if he moved couple of those tanks somewhere.. Solution of course has been to reduce the amount of starting troops.

- Dunno if it's normal or is it just my imagination but the Epsilon Adepts seem to hate autotargetting tanks.. <<'' Sometimes they do autotarget if the tank literally comes to their face but other times they just stand there looking dumb. Infantry they seem to target better. Same seem to be the case with Brutes, sometimes I've had couple of them in the middle of a bridge while tanks keep shooting them and they do absolutely nothing automatically. Taken Brutes are anti-tanks (EDIT: Typoed that at first) I was expecting them to attack them a bit more aggressively.. xD

- Sometimes Tesla Tanks refuse to shoot over walls. I thought they should be able to ?

- (EDIT: Added) I never noticed before, I think it's a feature but Virus gets cloak when elite. Was it like that before too or was it just missing from the update log ?

- (EDIT: Added) I know it's a feature not a bug, but is it in any way possible to tell the bot not to swarm with Kirovs at the exact second they build War Factory ? XD (Feature: Bot builds crap even without the right technology for it yet) Tough to get proper air defences up by that moment, possible, but tough cause it leaves usually the other defences lacking.

- (EDIT: Added) Also came to my mind today, nothing severe but.. Sometimes the bot seems to like building weird patterns with the walls.. Sometimes there can be next to a Nuclear Plant for example a 4x4 square full of wall pieces but the Nuclear Plant itself is NOT walled.. Maybe a miscalculation of sort ?

- (EDIT: Added) Is it normal that the Deviation Fist's anti-structure missiles aren't hitting the structure very well ? They're shooting like on a 5x5 area-of-effect randomly and doing very pansy damage. Just a novelty fact it can attack structures or is it supposed to be able to really damage them well ?

- (EDIT: Added) I forgot the map, 2 ppl town map that was short.. Alamo maybe ? Anyways. Noticed a weird behaviour by Normal AI Soviet Chinese yesterday night. The bot ordered his Conscripts to attack couple of empty buildings close to his base and destroyed them. I was actually surprised that it might even be a feature not mentioned anywhere that they would clear out buildings that are risk to them or where they need space but then I started to doubt when they kept doing that nearly to the middle of the map.. Weird. And only the starting Conscripts he got, no tanks or new units he build did it.

And sorry for no better details. I try to give out details if I can reproduce these and if I would know if some of these things like the autotargetting and crapass IFV's are features rather than bugs.

In Topic: BUGS!

21 September 2008 - 10:20 PM

Bumped from April to September. My vote goes to everyone ~