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Corporal Upham

Member Since 15 Apr 2004
Offline Last Active May 11 2005 10:34 PM

Posts I've Made

In Topic: Ingame music

21 August 2004 - 04:43 AM

*jumps in*

Someone said the theme form Band of Brothers, so I decided to point this out: the theme from BoB is, in fact, a slightly moddified and wordless version of A Soldier's Song, AKA the Irish national anthem.

*jumps out*

<{POST_SNAPBACK}>


Are you sure? According to the soundtrack booklet, with the exception of "String Quartet in C-Sharp Minor" and maybe "Plaisir D'Amour", all the music from "Band of Brothers" is composed by Michael Kamen.

"A Soldier's Song" sounds nothing like the main theme from "Band of Brothers", in my opinion.

Still, don't think it'd be wise to use any BoB music in the mod....what with copyright issues and all....

In Topic: CnC: Crimson Dawn

06 August 2004 - 04:36 PM

Looks like excellent work to me. Don't know why it recieved all that flak just because it called itself a new game.....

In Topic: We are getting ready to rumble

30 July 2004 - 04:23 PM

http://gendev.origin.../gen_tut_scameo

Here's a tutorial we used to code cameos for our mod. The small ones were 62 by 50, while the large ones were 122 by 98. Hope this helps you.

In Topic: Deploying Units

21 July 2004 - 05:44 AM

Perhaps this might help you:

Manual Deploy

For units to deploy like Siege tanks (from Starcraft) or TS Nod artillery:

;;In object.ini (or whatever other object INI)
  CommandSet = NemoraVehicleDefenderCommandSet

  Locomotor = SET_NORMAL InfernoLocomotor
  Locomotor = SET_NORMAL_UPGRADED None

  Behavior = ProductionUpdate ModuleTag_11
    ;nothing here
  End
  Behavior = WeaponSetUpgrade ModuleTag_12
    TriggeredBy = Upgrade_Deploy
  End
  Behavior = LocomotorSetUpgrade ModuleTag_13
    TriggeredBy = Upgrade_Deploy
  End
  Behavior = CommandSetUpgrade ModuleTag_14
    CommandSet = NemoraVehicleDefenderCommandSet_2
    TriggeredBy = Upgrade_UnDeploy
    RemoveUpgrades = Upgrade_Deploy
  End
  Behavior = CommandSetUpgrade ModuleTag_15
    CommandSet = NemoraVehicleDefenderCommandSet
    TriggeredBy = Upgrade_Deploy
    RemoveUpgrades = Upgrade_UnDeploy
  End


;;In Upgrade.ini
; deployment
Upgrade Upgrade_Deploy
  Type              = OBJECT
  BuildTime          = 0
  BuildCost          = 0
  ButtonImage        = SARadarUpgrade
End
Upgrade Upgrade_UnDeploy
  Type              = OBJECT
  BuildTime          = 0
  BuildCost          = 0
  ButtonImage        = SARadarUpgrade
End


;In CommandSet.ini
;-----
CommandSet NemoraVehicleDefenderCommandSet
  1 = Command_AttackMove
  2 = Command_Guard
  3 = Command_Stop
  5 = Command_Deploy
End

;-----
CommandSet NemoraVehicleDefenderCommandSet_2
  1 = Command_AttackMove
  2 = Command_Guard
  3 = Command_Stop
  5 = Command_UnDeploy
End


;In CommandButton.ini
CommandButton Command_Deploy
  Command          = OBJECT_UPGRADE
  Upgrade          = Upgrade_Deploy
  TextLabel        = CONTROLBAR:Stop
  DescriptLabel    = CONTROLBAR:Stop
  ButtonImage      = SACDozer
  ButtonBorderType = BUILD
End

CommandButton Command_UnDeploy
  Command          = OBJECT_UPGRADE
  Upgrade          = Upgrade_UnDeploy
  TextLabel        = CONTROLBAR:Stop
  DescriptLabel    = CONTROLBAR:Stop
  ButtonImage      = SACDozer
  ButtonBorderType = BUILD
End


If you want, you can give it a weaponset only available with PLAYER_UPGRADE, equating to a deploy-only weapon, like TS artillery or the seige tank's shock cannon.


Posted by kornlord283, at the DeeZire.net forums - http://www.deezire.n...t=6962&start=15

In Topic: Breaking up the Redalert 2 Mod section

21 July 2004 - 04:22 AM

Agreed. Just color code it, RA2 will be in red font, YR will be in yellow, something like that.