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jack sparrow
Member Since 27 Sep 2006Offline Last Active Sep 30 2006 02:58 PM
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In Topic: jack sparrow's Problems
29 September 2006 - 05:27 PM
you know another program?
In Topic: problem with ini again
29 September 2006 - 04:04 PM
k thx
In Topic: problem with ini again
28 September 2006 - 05:24 PM
Object ElvesCampKeep
SelectPortrait = BPGCamp
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = GBCCenter
; ParticleSysBone = glowbone01 TorchGlow
; ParticleSysBone = glowbone02 furnaceSmoke
End
End
End
IdleAnimationState
;BeginScript
; Prev = CurDrawablePrevAnimationState()
; if Prev == "BeingConstructed" then
; Don't play completed sound when canceling build-in-progress or when
; destroyed halfway
; if not CurDrawableModelcondition( "DYING" ) then
; CurDrawablePlaySound("CampSoldierCompleteGeneric")
; end
; end
;EndScript
End
;------------Build Up States
;ModelConditionState = ACTIVELY_BEING_CONSTRUCTED PARTIALLY_CONSTRUCTED
; Model = GBCCenter_A
; ParticleSysBone = NONE BuildingDoughnutCloud
; ParticleSysBone = NONE BuildingContructDust
; End
ModelConditionState = ACTIVELY_BEING_CONSTRUCTED
Model = GBCCenter_A
; ParticleSysBone = NONE BuildingDoughnutCloud
ParticleSysBone = NONE BuildingContructDust
End
AnimationState = ACTIVELY_BEING_CONSTRUCTED
Animation
AnimationName = GBCCenter_A.GBCCenter_A
AnimationMode = MANUAL
End
BeginScript
CurDrawablePlaySound("GondorBarracksBeginConstruction")
CurDrawablePlaySound("BuildingTopple")
;CurDrawableHideSubObject("FIRE02")
EndScript
End
SelectPortrait = BPGCamp
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = GBCCenter
; ParticleSysBone = glowbone01 TorchGlow
; ParticleSysBone = glowbone02 furnaceSmoke
End
End
End
IdleAnimationState
;BeginScript
; Prev = CurDrawablePrevAnimationState()
; if Prev == "BeingConstructed" then
; Don't play completed sound when canceling build-in-progress or when
; destroyed halfway
; if not CurDrawableModelcondition( "DYING" ) then
; CurDrawablePlaySound("CampSoldierCompleteGeneric")
; end
; end
;EndScript
End
;------------Build Up States
;ModelConditionState = ACTIVELY_BEING_CONSTRUCTED PARTIALLY_CONSTRUCTED
; Model = GBCCenter_A
; ParticleSysBone = NONE BuildingDoughnutCloud
; ParticleSysBone = NONE BuildingContructDust
; End
ModelConditionState = ACTIVELY_BEING_CONSTRUCTED
Model = GBCCenter_A
; ParticleSysBone = NONE BuildingDoughnutCloud
ParticleSysBone = NONE BuildingContructDust
End
AnimationState = ACTIVELY_BEING_CONSTRUCTED
Animation
AnimationName = GBCCenter_A.GBCCenter_A
AnimationMode = MANUAL
End
BeginScript
CurDrawablePlaySound("GondorBarracksBeginConstruction")
CurDrawablePlaySound("BuildingTopple")
;CurDrawableHideSubObject("FIRE02")
EndScript
End
In Topic: problem with ini again
28 September 2006 - 04:24 PM
unknown block "IdleAnimationstate"
Error passing INI block "IdleAnimationState" in file
'Data\INI\Object\goodfaction\goodfactionbuildings.ini'
because of this severity of this error the game will now exit
Error passing INI block "IdleAnimationState" in file
'Data\INI\Object\goodfaction\goodfactionbuildings.ini'
because of this severity of this error the game will now exit
In Topic: error with ini
28 September 2006 - 03:21 PM
thx for the help
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