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PM Steel

Member Since 28 Sep 2006
Offline Last Active Aug 25 2007 04:01 PM

Posts I've Made

In Topic: Random Men of the West idea

27 November 2006 - 10:39 PM

Yeah I was suggesting that the Gondor Heroes be the faction buildable heroes and then the Rohan Heroes be built like Treebeard at the Golden Hall. Also I believe you can have heroes be built at a unit production building and still have them retain their level if and when they die. As far as this side being overpowered, I am not sure, mean would still be making the same amount of buildings and getting the same resource bonuses because starting off with the same amount of builders as everyone else. So don't see how having two different kinds of porters on one side would tip the scale. Although the AI might be an issue as brought up by Argolis. But thanks for all the oppinions on the topic and don't be afraid to keep the discussion up.

Have a great day ...

Padraigh "Mike" Murphy

In Topic: Just wanted to say ...

25 November 2006 - 01:07 AM

I am still alive too! Just been kinda of quiet as of late. Came to the conclusion that perhaps trying to create all the powers for all the Fellowship all at once was a little overwhelming and demoralizing for me, so I have decided to start from the beginning again and this time center around one character at a time.

The first character (Biased as it is) will be Boromir because well, he was my favourite character in the movies anyways. Thus far I have about 15 Abilities/Powers designated for him. Perhaps it is a little too much, perhaps not. We shall soon find out.

But yeah I am hoping this new technique ends up working better then my first attempt, but also have a fair bit also going on, so hopefully I will have time to work on this.

But yeah feel free to keep this thread alive! And yes I think we were all a little upset when we learned Peter Jackson will not be doing The Hobbit! -hides tears-

But ok, thanks for checking up and have a great day all!

Padraigh "Mike"

In Topic: Just wanted to say ...

26 October 2006 - 06:13 PM

First off just like the thank RangerAragorn for the interest in my mod. It always make modding easier when you know there are others who want the same sort of changes in the game as I. I would like to sadly inform you though that Isildur will not be in my mod mainly because he does not fit into the scope of what I am trying to achieve.

As far as a timetable is concerned for my mods release, it is sadly hard to say. I have plenty of other things happening at the moment, and sadly moding has been put on the back burner. But that is not to say that it won't get done, cause I still plan to have it finished. Just saying if you are expecting me to turn around tomorrow with a demo of it, going to be disappointed. But I will try my best to be prompt, and the hope is to get it out before the expansion comes out. I will definately keep you all informed on my progress, especially people who are interested in the final product.

So want to once again thank RangerAragorn for the interest, as well as anyone else who is following my progress. Sorry it's been kinda quiet on the thread, but at the moment hit a bit of a rough patch. Just keep your eyes open and will try my best to get this done before you know it. Ok?

Thanks again ...

Padraigh

In Topic: Just wanted to say ...

12 October 2006 - 03:04 PM

Hello all.

First off want to say thank you Fingulfin for the help proposal, I have added you to my MSN and hope to talk to you soon. (Although even if you don't want them, I will still give you bonus marks if you are able to teach me to export my models properly ;) ) And Lauri, even though you might spam, it is the thought that counts. So thank you for taking the time to add to my thread.

Now moving on ... it has been over a week now since I started my mod, so I guess it is only right that I at least give all of you some idea of how it is shaping out. I figured for starters I will show you what one of the members of the Fellowship will look like when I am done. My mod allows the characters to have a bigger commandset then normal, thanks to the turtorial on this site (Can't think who wrote it but will give proper credit when mod is done). Basically there is two parts of a characters commandset which can switched back and forth from. The default commandset shows the characters normal special attacks, while if you click the switch button, the commandset will list the characters passive abilities gained through the game.

Now although right now the abilities listed seem concrete, there is no guarantee that when I am done this will be what Merry's commandset will look like. But as of this moment this is what it looks like ...

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Fellowship Merry

Normal Attacks -
1. Toggle Weapon/Rocks - Same as original
2. Nazgul Bane - Sword attack that does extra damage to grounded Witchking and Nazguls as well as cripples their movement for a duration (Like Lurtz's Cripple Strike).
3. Lembas Bread - Restores some of Merry's health. (Requires Gifts of Lothlorien Update)
4. Treebeard Summon - Summons Treebeard to the battlefield to carry Merry and Pippin. (Merry only summon)
5. Mount/Dismount Treebeard.

Passive Attacks -
1. Merry Leadership - Grants Leadership to Pippin when both hobbits are near each other.
2. Elven Dagger - Increases the damage done by Merry's normal melee attacks. (Requires Gifts of Lothlorien Update)
3. Elven Cloak - Makes Merry invincible when standing still. (Requires Gifts of Lothlorien Update)
4. Esquire of Rohan - Increases Merry's defense power. (Requires Merry/Pippin Armour Upgrade)
5. Rohan Leadership - Grants minor leadership to ally Rohan units (ie Rohirrim, Theoden, Eomer, Eowyn) (Requires Merry/Pippin Armour Upgrade)

Costumes/Attires -
1. Costume he starts off movie with.
2. Costume after Lothlorien with new dagger and elven cloak. (Requires Gifts of Lothlorien Update)
3. His Rohan Esquire costume. (Requires Merry/Pippin Armour Upgrade)

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It is my hope to make this mod flow like the movies making greater playing time lead to upgrades and abilities true to the movie. (Also should note that mod will be based on the movie version of Lord of the Rings instead of the book unless otherwise stated exceptions.)

Now it is all your turns. Let me know what you think of my first complete (maybe) character in my mod. Also should be noted that my Fellowship faction will not consist of any other units besides the Fellowship Heroes (Besides spellbook spells and summons) so that is why it will seem that perhaps the characters are overpowered.

Hope you like my idea and as always don't be afraid to leave your thoughts/concerns. Cheers ...

Padraigh

In Topic: Just wanted to say ...

09 October 2006 - 01:59 PM

First off would like to thank "2playgames" for his fast reply to my question and as promised I award you with your bonus points ... redeemable in any store that is owned and operated by me. Currently that number is at 0 ... but I can let you play my mod if I ever get it done as collateral.

Nextly thank you to Flameguard and thelemur for their input on the Gimli Toss. As I have been constructing my mod I have decided not to include that move in the game ... just for the fact I have given enough moves to the Fellowship already ... and that move would not really serve a purpose in my scope. But thanks guys for the input :p

Now as far as my mod is concerned ... she goes slow and steady. Currently I have done all the programming for the commandsets and the commandbuttons of the Fellowship Members and will release all the moves and special abilities of my Fellowship for the mod in a short time. However as I go abouts finishing off the rest of the coding for the abilities and special powers ... I must now look forward to the next step ... modelling.

Now listen members ... I have been doing fine with the skinning of the Fellowship ... have a few good ones I think ... BUT ... I can't for the life of me find a tutorial for skinning that allows me to save them properly so that they can be added into the game. What I could really use is someone who can take a few minutes and tell me the process for saving skins and skeletons and exporting them in the right manner.

Bonus points are availiable for anyone who would be so kind and daring to help me out VIA either reply to the thread or PM ... and we can talk on MSN or what not. I am not asking you to help me to model or skin ... only just how to export them properly ... just in case you get the wrong idea. If anyone has some time and can assist me ... would be very happy.

By the way ... I am currently modelling in RenX if anyone is wondering.

Thank you all ... look for a post that will outline the abilities of the Fellowship in my Mod shortly ... and you all have a great day.

Cheers ...

Padraigh